I scale them by placing them with Object.absoluteTransformation in StaticObjects.con, instead of Object.absolutePosition. Using Object.absolutePosition resets the transformation settings.
Example shows oak with scale factor 2 and pivot placed at position 10/10/10:
Object.create nc_oak01
Object.absoluteTransformation [2/0/0/0][0/2/0/0][0/0/2/0][10/10/10/1]
Object.isOvergrowth 1
If you want it hit the ground you need to substract the scaled anchor position from the terrains height at that location and set it as pivots position.
I have wasted yesterday on trying additional object parameters or using OvergrowthCollisions.con. Googling "Object.absoluteTransformation" returns zero hits. Maybe not any longer now
To see ingame decal meshes start game with BF2_r.exe instead of BF2.exe and type in console:
CollisionManager.buildDebugCollisionMeshes
CollisionManager.drawMeshes 1
Anyway my bullets went straight through or appeared to hit the wrong position.
Any ideas to solve the collision mess up?
I want this working, the forest really is an eye candy. Never saw something like this on a bf2 map.
