Resting weapons on surfaces

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Resting weapons on surfaces

Post by Jimmy_Smack »

Do you think that being able to rest your weapon on certain surfaces would be possible with the BF2 engine? If you have ever played Red Orchestra, Im kinda aiming for something like that. Maybe each weapon could have some coding like the stationary MG guns that could be deployed on say bunkers or surfaces. Just a thought. :-o
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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

According to PoE developers, no.
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Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

that would be nice
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Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

I'd like it just to be able to see over some objects. I don't know how many times I've come up to a piece of cover, proned, and then saw I couldn't see over the cover, so I crouch instead, and realize only my shins are protected.

But, it ain't gonna happen.
Determined
Posts: 757
Joined: 2005-09-27 02:03

Post by Determined »

Smash-Crunch wrote:I'd like it just to be able to see over some objects. I don't know how many times I've come up to a piece of cover, proned, and then saw I couldn't see over the cover, so I crouch instead, and realize only my shins are protected.

But, it ain't gonna happen.
lol I was just thinking about this last night. A wall that crouching you can't see over, but standing up your screwed from the waist up.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

it is really sad after looking at all these good ideas that people suggest that have been done in other games, that they cant be done in BF2 because of the engine. Is it me or is there just something professionaly wrong from a business standpoint with that. Good job DICE.


Back to topic though, i think this would be a great addition kinda like the RPK's that are mounted on sandbags but then you ask how much field of vision do i have and how is my recoil/accuracy then going to be boosted?
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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

or just give everybody rambo capabilities then searching for surfaces would be long gone.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

I tihnk more mapper need to advust there walls to gun level....maybe
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"apcs, like dogs can't look up" - Dr2B Rudd
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