More useless tank suggestions...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

More useless tank suggestions...

Post by BetterDeadThanRed »

Yes I know, not another one, just bear with me...

(Apologies in advance if any of this has already been suggested, I searched to no avail)
If you havn't already gone back to the rest of the forums, I have a few ideas to help improve the armor play. I know that the devs are aware of the problem of tanks and APCs backing up over unaware grunts so I suggest that the drivers have a swivle camera (grainy black-and-white effect) on top of the turret for more situational awareness as well as a zoom function. I know that you are thinking about adding the TUSK upgrade which brings me to my next suggestion. I figured that the camera for the Abrams could be the turret with the M2 .50 giving the driver something to do rather than just use his limited view angle to drive around. The remote turret can also be equipped with a Mk.19 AGL, but that might be a little unbalanced. Making the TUSK upgrade ingame would really be nothing more than a cosmetic change except for modifying the turret and adding an M240 position for the loader next to the remote weapons station.

Here is a picture showing the TUSK upgrade-
Image

I've been pushing for some different kinds of tank ammo in other threads but I figured I would be a little more specific here. The Abrams has the ability for firing M1028 canister ammo which fires 10mm tungsten balls with an effective range of 500 meters. As for the T-90 and the Type 98, they can fire the AT-11 sniper ATGM. PoE did a similar job with the Ukraine T-55AM2B and worked beautifully (however, the AT-11 is laser guided, not camera guided), and I can trust PR to do just as well a job.

Another idea that I saw that I figured was worth repeating was the idea of a turret stabilizing system for the tank gunner. Since the C key isn't used I suppose it could be coded that way (if it is even possible, which I HIGHLY doubt).
ImageLeMazing.
Tralle
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Post by Tralle »

canisters = evil!!
ReadMenace
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Post by ReadMenace »

77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

i really want know if the shtora-1 and arena are posible in this crappy engine .
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

My suggestion is not the TUSK upgrade itself but to have the remote turret controlled by the tank driver.
ImageLeMazing.
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

not all the m1a2 has the remote turret .50 , but all the t90s of exportation has it ;)
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

...items like the rear slat armor, loader's gun shield, infantry phone (which has already seen use on Marine Corps M1A1s as early as 2003), and Kongsberg Remote Weapons Station for the .50 caliber machine gun will be added to the entire M1A2 fleet over time.
That explains it. Wiki quote.
ImageLeMazing.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

77SiCaRiO77 wrote:i really want know if the shtora-1 and arena are posible in this crappy engine .

*cough*
superdj
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Joined: 2006-05-12 02:53

Post by superdj »

More **** for the US :-(
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Wasn't this Exactly the same as a suggestion a couple of days ago. Seriously, it was the TUSK suggestion, and I made a joke about stabbbing people with tank tusks!
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

most m1a2s yet dont have the remote turrets, and all that would require ALOT of modeling so my guess is no time soon, but their great ideas
A-10, EX PR Tester, Moderator, Public Relations.

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Image

from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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