Why not add some more realistic injuries? I was thinking about the system found in games like Operation Flashpoint/Armed Assault. The basics is if you get hit in the leg you can´t walk or run, and if hit in the arm your aim if considerably worse. The effects lasts untill bandaged by a medic after which a bandage is visible on the player. This would greatly add to the realism since you normally wouldn´t run around after taking bullet in the leg.
Nope, engine doesn't support it. Would indeed be cool, running mummies everywhere, but no.
What can be implemented (I think, don't know for sure), is a "the more you are hurt, the slower you run" option (not talking about the blurry vision thing).
Ok, well how about graphic damage when killed, IE heads blowing up when shot, legs and arms flying when hit by arty or a grenade. It's like a sexual build up with this game, the hunt gets you close, the kill gets you closer, but watching brain and skull flying through the air when you just picked off some a-hole with your rifle is indeed the climax many crave.
Would be cool, and advantage for enemies to follow blood trails left behind by your mangled leg thats hanging on by a flap of skin but im sur you would have to re-write the whole program for that, im not sure EA would be too welcoming to that either
Ten-Four...
Why do men always try to justify death? Is it arrogance?
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
Doc_Baker wrote:Ok, well how about graphic damage when killed, IE heads blowing up when shot, legs and arms flying when hit by arty or a grenade. It's like a sexual build up with this game, the hunt gets you close, the kill gets you closer, but watching brain and skull flying through the air when you just picked off some a-hole with your rifle is indeed the climax many crave.
PLay Gears of War, I wish every game had that much gore.