Idea for Basrah or any other map w/o arty.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Idea for Basrah or any other map w/o arty.

Post by Soulja »

Ever notice that the commander is pretty much non-existent unless the map has arty? I didn't find anything like this so I figured I'd suggest it. On basrah, I am a squadleader 95% of the time I play it. I'd love to have arty on the map but it would be overpowered. What if the commander could call in a rocket or a bomb (just 1) with pin-point accuracy? It wouldn't be overpowered and it would make the comm position more desirable. Not sure if this is possible or not but it would be realistic because field commanders in RL can call in airstrikes from planes and choppers.
In Game Name: Linelor
X-Fire User: ogikarma
saxman101
Posts: 22
Joined: 2007-03-08 02:19

Post by saxman101 »

hmm good point...i would like that as well...dunno how others would feel about it though.
Randleman5102
Posts: 945
Joined: 2006-08-05 00:04

Post by Randleman5102 »

Maybe like the commander sets a predetermined line path of rockets...but it takes like one minute for the rockets to hit so this way he can lay down the rockets down a road.

Or if your gonna have one rocket have it to at least be reloadable.
You Are Now Breathing Manually...
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

I mean it regenerates and he can use it again, but just 1 rocket hits the target. Like for instance say a hellfire rocket or something flys in and makes the same explosion of the bombs from planes or something, just a way for pin-point destruction of targets like a spawn car or a tank, etc.
In Game Name: Linelor
X-Fire User: ogikarma
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

IIRC it has been stated that mortars will be on all maps in a future release, so be patient and wait for them.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i dont like that , artillery is used in a lot of battles around the world
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

Could I maybe get a official opinion on this?
In Game Name: Linelor
X-Fire User: ogikarma
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

I just played two rounds of the DevFile 24/7 alBasrah server.

First Round: Insurgents
I spent the whole round in a T62 (Well, there was the short time I was kicked from the server for telling someone to go f' themselves.) shooting down US air assets over the village while the rest of the team completely dominated the ground.

Second Round: USMC
I was commander; I coordinated air strikes, directed our armored column & infantry, I believe the round ended 120s - 0. Commanders are an important asset to a functioning team, their job is not just to call artillery, but to coordinate and relay information between squads.

If this idea were implemented, could we call it "Cartillery"?

EDIT: Moral of the story; Commanders are important whether there is artillery or not.
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Post by JuniperM40 »

ReadMenace wrote:I just played two rounds of the DevFile 24/7 alBasrah server.

Second Round: USMC
I was commander; I coordinated air strikes, directed our armored column & infantry, I believe the round ended 120s - 0. Commanders are an important asset to a functioning team, their job is not just to call artillery, but to coordinate and relay information between squads.

EDIT: Moral of the story; Commanders are important whether there is artillery or not.
I hope you enjoyed the ride from the Airport, Through the Village, and all the way into Facility, courtesy of the Armoured Division. =) I believe we only got you killed once along the way.
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

Yeah that was hilarious! I kept on issuing orders, forgetting that I was in the back of an APC. I would snap back to reality and notice that the APC was getting rocked by RPGs & ****.

Thx
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

lol
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Those rounds were awesome last night.
The IED Master 8-)
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Bob_Marley wrote:IIRC it has been stated that mortars will be on all maps in a future release, so be patient and wait for them.
.
Soulja
Posts: 611
Joined: 2006-10-09 20:50

Post by Soulja »

'[R-PUB wrote:Viper5'].
WTH kinda reply is that? And mortars are completely different, i want something very precise. Not mortar fire.
In Game Name: Linelor
X-Fire User: ogikarma
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

agree , put both , arty and mortars .
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Post by ReadMenace »

'[R-PUB wrote:Viper5'].
Maybe it was one of these:
;)
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

How about Tomahawk Missiles or those drones that launch missiles I've heard about?
Post Reply

Return to “PR:BF2 Suggestions”