Uncappable CPs?
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Pak
- Posts: 121
- Joined: 2005-08-06 22:18
Uncappable CPs?
I think it would be cool if all the cps could be captured. It seems really lame when you capture all the points on a map with 2 invincible ones so all there is to do is wait for the enemy or spawn camp. I think all the CPs should be vulnerable to being overrun.
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Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
i think it would be more realistic, in real life (as long as u have the men and firepower) u can capture anything.
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
Most maps would play better like this:
You can only spawn at the main base of your team, and that both main bases are uncappable. All other flags are capable, but you can't spawn at them.
Karkand would play better if the two north US spawns that have nothing to do with thier main base were removed, it would allow the MEC some time to actually set up a defense.
You can only spawn at the main base of your team, and that both main bases are uncappable. All other flags are capable, but you can't spawn at them.
Karkand would play better if the two north US spawns that have nothing to do with thier main base were removed, it would allow the MEC some time to actually set up a defense.

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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
Or for a map like karkland just do away with a *main base* and have an insertion point since you dont attack a city and then airdrop UAV, static artillery and a big radar dish about 300m away from the city. Which is totaly unrealistic even if them items did exist, which they dont in the way EA perceives it.
Hopfully when pr hopfully has mortars that can be set up anywhere and carryed on the rooftops etc, UAV's dont require a stupid little prop and mabe cannot be destroyed unles communication is lost, but that wouldent be all bad since real UAV can only send back images not flashing red dots of every enemy position.
Radar on such a map would be obtained via awax or another alternate long range radar so the key to stop that for the enemy comander would have to be jamming or simply no radar support on such a map. Allthough radars also do not pick up every soldier with a bleeping red dot
.
Id like to see how it is eventually implemented in the final releases.
Hopfully when pr hopfully has mortars that can be set up anywhere and carryed on the rooftops etc, UAV's dont require a stupid little prop and mabe cannot be destroyed unles communication is lost, but that wouldent be all bad since real UAV can only send back images not flashing red dots of every enemy position.
Radar on such a map would be obtained via awax or another alternate long range radar so the key to stop that for the enemy comander would have to be jamming or simply no radar support on such a map. Allthough radars also do not pick up every soldier with a bleeping red dot
Id like to see how it is eventually implemented in the final releases.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27

