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Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Aus Sniper01
Posts: 234
Joined: 2006-11-21 11:49

Take a look

Post by Aus Sniper01 »

Hey all just wondering this is a very good suggestion if you see it from my point of it, right there has been many times where my unit has been pinned by a Sniper or incoming small arms fire.
Durring those times I have put into a request to the CO to get squad 3 which would be armor from memory and we would use that as shelter, now what Im getting at is that the only way I was able to talk to the Gunner of the tank was the type.
So what I am suggesting is that can we have someway of talking to CO of the tank? like seen in this picture and video.

I have marked where the raidio is---->

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Also a video of a operation in Fallujah and idea of what my squad was in durring a PR mission as described.--->


http://www.youtube.com/watch?v=ZKKrD2Elcj0

the Scene is 3:55.

AND YES I KNOW THERES been threads about communicating with Tank crews etc.
Last edited by Aus Sniper01 on 2007-03-11 11:43, edited 1 time in total.
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

Good idea but this has been discussed before. As far as i know the VOIP is hardcoded and unable to be changed.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Soulis6 wrote:Good idea but this has been discussed before. As far as i know the VOIP is hardcoded and unable to be changed.
correct.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Bad Idea = Your stuck speaking to the tank at the back then suddenly:

Tank Driver [Teamkills]Soldier
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

El_Vikingo wrote:Bad Idea = Your stuck speaking to the tank at the back then suddenly:

Tank Driver [Teamkills]Soldier
OMG I hear voices! Backup Backup!
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

This is another case where a TS/Vent server is needed to round out the comms.
It's a PIA but it would give more channels for better coordination.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
soraflair
Posts: 394
Joined: 2005-09-12 20:31

Post by soraflair »

All we need is local talk, it would deal with vehicles, and infantry. Although it is not possible.
It would be cool.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

What about bribing someone from EA to un-hardcode some things ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

ArmedDrunk&Angry wrote:This is another case where a TS/Vent server is needed to round out the comms.
It's a PIA but it would give more channels for better coordination.
thats what im saying. check my thread on this forum (suggestions)

edit: link is http://realitymod.com/forum/t17472-voic ... -voip.html
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

'[R-CON wrote:soraflair']All we need is local talk, it would deal with vehicles, and infantry. Although it is not possible.
It would be cool.
What soraflair said, but its a nice suggestion.
A squad with 4 infantry and 2 tank crew works ok. Its the best you can do without comms from a commander using the resources available in the game.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Post by jerkzilla »

What about bribing someone from EA to un-hardcode some things ?
Wonder if a sixpack will do...
Cyber-Couch
Posts: 428
Joined: 2006-12-03 03:13

Post by Cyber-Couch »

Local talk with VOIP would be awesome.
Aus Sniper01
Posts: 234
Joined: 2006-11-21 11:49

Post by Aus Sniper01 »

El_Vikingo wrote:Bad Idea = Your stuck speaking to the tank at the back then suddenly:

Tank Driver [Teamkills]Soldier
Hey if you dont know which you clearley dont, when the phone at the back gets spoken through the CO of the tank is aware that its friendlys at the back talking to him.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

if I hear a misil looking at me ,i know what would i do with the person behind the tank
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

local voip is great. but hardcoded and there is nothing anywhere about modability of that.

the best we can do is make the cmdr role more interesting and then SL1 can talk to CMDR and ask for ARMORSL to do what SL1 needs.

I *really* wish there was an SL to SL broadcast channel, but failing that we're just going to try our best to ensure that the CMDR role is always occupied and rely on the cmdr to relay and coordinate.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Aus Sniper01
Posts: 234
Joined: 2006-11-21 11:49

Post by Aus Sniper01 »

Thx fellas, sorry that I brought it up again.
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