PRMM makes BF2 even more annoying.....

General discussion of the Project Reality: BF2 modification.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Dam helis move better though. not as fast though :(
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

I turned to BFE when it came out and chucked vanilla BF2 out the window!
Now that PRMM is out... WOOeeee!
As someone else said on some forum... This is how BF2 should've been in the first place!
(...and if you're like me and play a lot of SP, you can't go wrong if you mix PRMM with WCC:s COOP mod! :P )
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keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

^ how do you run PRMM and a coop mod at the sametime? me and my friend wanted to do this but couldnt figure out how!


i go from PRMM to the Tactical Gamer Servers back and forth, depending on if there is a small amount of people on the PRMM. i dont like 18 players on a 64 person map.
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
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Doug97
Posts: 396
Joined: 2005-08-10 16:47

Post by Doug97 »

TerribleOne wrote:Dam helis move better though. not as fast though :(
Huh? Were choppers really that fast in vanilla BF2? I remember barely being able to overtake a dune buggy when flying Chinese transport ...

How fast do they go now?
Pak
Posts: 121
Joined: 2005-08-06 22:18

Post by Pak »

Attack helos fly just as fast. Trust me, I have lots of experience in empty servers.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Dont get confused by that statement, i meant this. The attack helis in PRMM go faster (more realistic speed) with better weapons however the ones in BF2 react more realistic except for the overall speed.
As far as real world helis speed they go faster then they do in PRMM also. however for obvious reasons we cannot have all vehicles moving at realistic speeds without making airspace 10x bigger for planes.
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