Suggestions by $parTacu$

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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claygast
Posts: 62
Joined: 2004-07-23 02:06

Suggestions by $parTacu$

Post by claygast »

1- Revival
Say a soldier takes a non-fatal hit (say in the limb or the side of the gut), but dies ingame anyways... The medic should be able to revive him to 25-40% health and he should be able to walk aroun slowly with a weapon. May not be easy to code, but I imagine it should be thought of.

2- Good pistols, only to certain classes.
If I am correct, then not every soldier carries a sidearm. So only certain classes (officers, pilots, snipers) should be able to. However, the side arm should be just as lethal (maybe a little less) as a rifle at short range, and less lethal but still considerably powered at medium range.

3- Snipers improvements
The rifles should have more lethal shots, only a couple sharp shooters allowed for team (maybe kit). They should be stealthier, deadlier, and harder to spot. However, the new microphones in some HMMWVs within 5 miles of his position can detect a sniper's shot and locate him. Maybe this could be incorporated somehow (where sniper is always visible on HMMWV driver's map. In all honesty, considering this will be a lot of USA/Europe vs. Guerilla warriors, sniping should be tipped in the Guerillas' favor, as they are constantly picking off Americans.

4- Setting
2010. Main battles with tanks and attack helicopters/jets should take place in China or North Korea. I would like to see this mod be Ghost Recon era, with still experimental or newer weapons (for instance, M16A4 instead of M16A2, or even the new H&K weapons). But for small infantry battles, consisting of infantry (duh), transport helicopters, and light vehicles should take place in global theaters in various SOCOM deployments.
I think the near future is the way to go, as even DC felt somewhat boring for its 12 year old hardware ;)

ADDED:
I'd basically like to see the whole "do more with less" philosophy for Western militaries take place.
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JS.Fortnight.A
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Post by JS.Fortnight.A »

A few very good points which we'll surely be looking at. Thanks for your input!
Project Reality Operations Lead v0.2-0.3
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requiem
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Post by requiem »

Good to see you on the forums again, some nice ideas there :)
Black Beret
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Re: Suggestions by $parTacu$

Post by Black Beret »

claygast wrote:3- Snipers improvements
The rifles should have more lethal shots, only a couple sharp shooters allowed for team (maybe kit). They should be stealthier, deadlier, and harder to spot. However, the new microphones in some HMMWVs within 5 miles of his position can detect a sniper's shot and locate him. Maybe this could be incorporated somehow (where sniper is always visible on HMMWV driver's map. In all honesty, considering this will be a lot of USA/Europe vs. Guerilla warriors, sniping should be tipped in the Guerillas' favor, as they are constantly picking off Americans.
Don't worry about the mod's advanced marksmanship system. I will be making sure that it will be as realistic as possible.
claygast
Posts: 62
Joined: 2004-07-23 02:06

Re: Suggestions by $parTacu$

Post by claygast »

[R-DEV wrote:Black Beret]
Don't worry about the mod's advanced marksmanship system. I will be making sure that it will be as realistic as possible.
Or as realistic as you think it is ;)
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PunkRockerDave
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Joined: 2004-07-23 00:15

Post by PunkRockerDave »

My knives will > snipers :lol:
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JS.Fortnight.A
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Post by JS.Fortnight.A »

Oh yeah, well in BF2:

My Defibrillator paddles > than your knife.

Ugh! I can't wait to try that out; CLEAR! Pzzzztt! Dead, done!
Project Reality Operations Lead v0.2-0.3
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Black Beret
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Re: Suggestions by $parTacu$

Post by Black Beret »

claygast wrote:Or as realistic as you think it is ;)
¿Qué?
Dirtball
Posts: 101
Joined: 2004-07-28 03:06

Re: Suggestions by $parTacu$

Post by Dirtball »

[R-DEV wrote:Black Beret]
claygast wrote:Or as realistic as you think it is ;)
¿Qué?
I think he is challenging your knowlage of Advanced Marksmanship...LoL. tsk tsk
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SpeedFire
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Joined: 2004-07-26 07:45

Post by SpeedFire »

Good points on all. I have to agree especially with the whole "do more with less" idea.
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claygast
Posts: 62
Joined: 2004-07-23 02:06

Post by claygast »

Well as far as I know, you aren't a real life advanced marksman. So you can't really make it as realistic as possible
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KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

Black Beret lives for this stuff, if anyone would know the anwser to something about snipers and advanced marksminship it would be him
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DrZero
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Post by DrZero »

iindeed it would be the Blackberet... he can tell you anything about any sniper rifle from any country
Black Beret
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Post by Black Beret »

[R-DEV wrote:DrZero]iindeed it would be the Blackberet... he can tell you anything about any sniper rifle from any country
Well, I don't know THAT much about the subject. I'm just really interested in it. :)

Plus we have Eddie* to help us out. :D


*Eddie knows all.
Ugly Duck
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Post by Ugly Duck »

Eddie is on the DCR boards... he know a LOT aboot this kinda stuff.
KingJoe
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Post by KingJoe »

i only know eddie by reputation, haven't really got to talk to him yet, but ya i can vouch for him as well :wink:
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DrZero
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Post by DrZero »

eddie is indeed quite knowledgeable, i think he is ex-army ex-something
Black Beret
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Post by Black Beret »

Eddie is the man. Let's leave it at that, shall we?
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