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BIG maps.
Posted: 2007-03-24 00:52
by Expendable Grunt
I remember hearing at some point that the mappers where working on making huge maps for realistic air support (or something). I was wondering if those where still going to be in one of the future versions?
Posted: 2007-03-24 00:55
by Maistros
coughtwicethesizeofbasrahcough
....pardon me.
Posted: 2007-03-24 00:58
by Rhino
Posted: 2007-03-24 00:59
by GeZe
'[R-PUB wrote:Maistros']
coughtwicethesizeofbasrahcough
....pardon me.
well, really area wise coughfourtimesthesizeofbasrahcough
Posted: 2007-03-24 01:17
by Expendable Grunt
Well, is Al Basra really "big"? What's the largest map the engine can handle, if there is a true limit?
Posted: 2007-03-24 01:19
by Rhino
Expendable Grunt wrote:Well, is Al Basra really "big"? What's the largest map the engine can handle, if there is a true limit?
the largest POC map i have made would be 8kms^2, but you wouldnt be able to play on it unless it was all sea, I gave the battleships mod my 8km POC map ages ago and they made pretty good use of it

Posted: 2007-03-24 01:32
by A.J.Sawyer
I still haven't got to use the

before anyone else.
Posted: 2007-03-24 01:34
by DirtyHarry88
I've always meant to ask, what's the earliest expected release in which one of these BIG maps will be in?
Posted: 2007-03-24 01:34
by Randleman5102
Thats a lot of land for the most 64 players.
I smell a lot of walking and little action.......I hope Im wrong.
Posted: 2007-03-24 01:38
by Rhino
DirtyHarry88 wrote:I've always meant to ask, what's the earliest expected release in which one of these BIG maps will be in?
v0.7, when we redo the jets
@Randleman5102, try using the APCs to set up a forward spawn point, and then you can use them to get really up close into the action and if the other team has done the same, you can exspect some really awsome battles!

Posted: 2007-03-24 02:41
by =Romagnolo=
I HATE YOU ALL, I hate when you start to creat big expectatives like right now !
But I still love you too s2
Posted: 2007-03-24 02:44
by Rhino
be warned thou guys these maps may never come out due to bugs and we may only have maps the size of basrah for the biggest. we have not yet found any show stopper bugs with them yet, but there could be some...
Posted: 2007-03-24 02:54
by =Romagnolo=
What kind of bug ? And does it cause slow downs to the pcs like basrah used to cause ?
Posted: 2007-03-24 02:54
by Rhino
=Romagnolo= wrote:What kind of bug ? And does it cause slow downs to the pcs like basrah used to cause ?
you dont need to know about the bugs, thats our problem

Posted: 2007-03-24 03:04
by JL
a huge map would be perfect for a convoy type AAS.. I know now that you pick up the special kit and somehow it knows you have gone to the crash site and then the checkpoint and then main base with xtract, imagine a map with a long road area with say 4 vehicles, two supply and 2 tankers that all had to reach the checkpoints (and get the achieved type thing that there is now in extraction) before making it to the last location, of maybe a base in the middle of a city or urban environment.. the semi trucks from AF could be modified to drive with a trailer right? and possibly re-skinned to a more military type color?

Posted: 2007-03-24 03:06
by =Romagnolo=
I was just curious. Just it.
Posted: 2007-03-24 06:51
by Expendable Grunt
'[R-DEV wrote:Rhino']you wouldnt be able to play on it unless it was all sea
Why?
Posted: 2007-03-24 06:52
by GeZe
Expendable Grunt wrote:Why?
problems with ground textures
sea = no need for ground texture
Posted: 2007-03-24 09:03
by Soulis6
Geze? you knocked off part of your sig? My favorite part!
Posted: 2007-03-24 09:04
by GeZe
Soulis6 wrote:Geze? you knocked off part of your sig? My favorite part!
I know it sucks! imageshack deleted the collateral gif, and I didn't have a backup

I didn't know imageshack deleted stuff
