As we all know In Game we have to capture specific outposts set.
For me that gets rid of any tactics playable by the commander.
Me I was playing commander in a game and I wanted to implement a flanking manouver but unfortunately I couldn't do it effectively because of the outpost restrictions.
Is it possible for the commander to set the outposts you go to and you section/squad is the only squad who can take that outpost unless told to.
capturing outposts
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Army Musician
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- Joined: 2006-03-10 23:10
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casualtyUR
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- Joined: 2006-02-10 15:57
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Army Musician
- Posts: 1040
- Joined: 2006-03-10 23:10
as in you have to go for outposts already set in a particular order.
What I am saying is when you flank and and take out post the enemy then has to go and defend/retake it, thus creating a weak point in the enemies main line from which you can exploit.
Being a commander, is where you are in charge of tactics
All I say is it possible for posts to be only cappable by sections set by the commander
so commander could say 1,2 and 3 sections hold the enemy and advance, while 4 section go round and capture point x etc, I wont go into any particular strategy, because I dont want you all knowing what I am going to do.
By doing it, encourages teamwork even futher both within section and sections working together aswell
What I am saying is when you flank and and take out post the enemy then has to go and defend/retake it, thus creating a weak point in the enemies main line from which you can exploit.
Being a commander, is where you are in charge of tactics
All I say is it possible for posts to be only cappable by sections set by the commander
so commander could say 1,2 and 3 sections hold the enemy and advance, while 4 section go round and capture point x etc, I wont go into any particular strategy, because I dont want you all knowing what I am going to do.
By doing it, encourages teamwork even futher both within section and sections working together aswell
Last edited by Army Musician on 2007-03-24 19:20, edited 1 time in total.


