Page 1 of 1
capturing outposts
Posted: 2007-03-24 09:04
by Army Musician
As we all know In Game we have to capture specific outposts set.
For me that gets rid of any tactics playable by the commander.
Me I was playing commander in a game and I wanted to implement a flanking manouver but unfortunately I couldn't do it effectively because of the outpost restrictions.
Is it possible for the commander to set the outposts you go to and you section/squad is the only squad who can take that outpost unless told to.
Posted: 2007-03-24 09:17
by bobfish
Why couldn't you outflank the forces on the current CP?
A few move commands to circle around behind the enemy, shoot them in the back, easy capture, move onto next.
Posted: 2007-03-24 09:30
by Army Musician
when you caputure an outpost it means enemy have to go and defend it therefore creating a weak point in the enemies lines, and thus allows you to push through
Posted: 2007-03-24 10:48
by bobfish
That, I would say, is a case of map design then. If you have three "front line" capture points, then you can direct a small force to one to cause a diversion for the main force which is attacking another..
Posted: 2007-03-24 13:02
by casualtyUR
Outpost restrictions are what? I'm not understanding your post.
The Commander cant flank?
Posted: 2007-03-24 19:03
by Army Musician
as in you have to go for outposts already set in a particular order.
What I am saying is when you flank and and take out post the enemy then has to go and defend/retake it, thus creating a weak point in the enemies main line from which you can exploit.
Being a commander, is where you are in charge of tactics
All I say is it possible for posts to be only cappable by sections set by the commander
so commander could say 1,2 and 3 sections hold the enemy and advance, while 4 section go round and capture point x etc, I wont go into any particular strategy, because I dont want you all knowing what I am going to do.
By doing it, encourages teamwork even futher both within section and sections working together aswell