ejod desert

General discussion of the Project Reality: BF2 modification.
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hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

ejod desert

Post by hoc_xfirestormx »

just curious if anyone has had this happen:

your organized team kicks a** the whole game and takes the map. the other team gets down to one flag, and then just LEAVES the server. what is the thought process behind this? about 6:00, i played ejod with some <s8> guys and this guy taz and just dominated. we get down to one flag... everyone on mec leaves. 5 hours later, i get back on with some hoc guys and we are playing ejod with a pretty full server. we have an epic battle for gardens and eventually push the mec to their back flag. instead of getting in their armor and crushing out spread thin defense at north desert, yet again, everyone leaves except 2 guys.

is losing really that bad? i lose a lot. i dont whine and run out of the server though. anyone have this happen to them as well?
Lolo
Posts: 36
Joined: 2006-12-26 03:36

Post by Lolo »

Yeah I've seen this happen a lot. The problem isn't really with the losing team it's with the winning team's un-willingness to go for the cap out.

If you are camped into that one flag, a cap out is better than suffering 20 minutes of the winning team raping you.
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

Lolo wrote:Yeah I've seen this happen a lot. The problem isn't really with the losing team it's with the winning team's un-willingness to go for the cap out.

If you are camped into that one flag, a cap out is better than suffering 20 minutes of the winning team raping you.
yeah i mean we went straight for the cap out. it was like instantaneous, once they had 1 flag, it was bye bye full server.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

yeah it happens sometimes and it's really annoying.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

well if you team just stopped and was raping the **** out of their base without making any efforts to advance, i dont blame them.

especially since the spawn times mount up quicky in a situation like that, i dare say you sort of brought it upon our selves if that was the case.
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JL
Posts: 189
Joined: 2007-02-26 15:49

Post by JL »

he said they were going for a cap out jackal.. I've never seen a team quit, would be great.. are you sure they didn't start switching teams? haha..
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

oh wait sorry, if you were going for a cap out then thats pretty retarded by the enemy to do that.
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NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

JL wrote:he said they were going for a cap out jackal.. I've never seen a team quit, would be great.. are you sure they didn't start switching teams? haha..
EJOD is a great map. We play on it all the time and kick *** in our tank.

SABOT Up!
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hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

JL wrote:he said they were going for a cap out jackal.. I've never seen a team quit, would be great.. are you sure they didn't start switching teams? haha..
haha they didnt start switching teams. that wouldve been funny though. i was surprised when it happened the first time. then it happened twice. i think a bleed after capping ruin or gardens would help this, so people dont get spawn raped.
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