ghost train - temple cp
-
anus_monger
- Posts: 4
- Joined: 2007-03-29 21:00
ghost train - temple cp
the temple cp really makes the map unbalanced. once the chinese get past the south bridge, it is incredibly hard for the british to get the temple back. if you look at the map and you have an IQ higher that 100 you will know what i am talking about.
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
-
$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04
the temple is a totally nonsensical cp though - what exactly is it controlling? It has no strategic value and yet the Chinese have to deviate dangerously from the Bridge in order to capture it risking both sides of the Bridge and getting isolated at temple. Like the temple in Sunset City, the 2 non strategic points on Qwai River they are sideshows that serve no gameplay let alone tactical purpose yet AAS forces the attacker to pursue them
-
Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
-
Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
Personally I find that tunnel is nearly impossible to retake, I mean get one squad inside the doors that is fairly co-ordinated and its a carnage, full auto and grenades, sometimes you can have a bit of fun with one guy going engineer and repairing the door and placing C4, so when the brits blow the door the engineer waits a second and then blows the charge killing a whole squad of brits. I have never lost tunnel once I've captured it.
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
-
IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
If you have a IQ higher than 100 and it looks like the north bridge will be taken, sqaud leader will put RPs near temple to re-group on and defend.****_monger wrote:the temple cp really makes the map unbalanced. once the chinese get past the south bridge, it is incredibly hard for the british to get the temple back. if you look at the map and you have an IQ higher that 100 you will know what i am talking about.
-
r3st
- Posts: 65
- Joined: 2006-06-20 02:29
nice name
but ya, temple can be hard to retake. sometimes if you can get a couple of squads to go the temple instead of trying to retake the north bridge (cant get it without temple, people dont seem to understand this) you can get it back.
and i agree with $kelet0r, having to capture a temple makes no sense
but ya, temple can be hard to retake. sometimes if you can get a couple of squads to go the temple instead of trying to retake the north bridge (cant get it without temple, people dont seem to understand this) you can get it back.
and i agree with $kelet0r, having to capture a temple makes no sense
-
Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
-
Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Tunnel should have an entrance shaft on the river side.
Or if that isnt possible, maybe a train or two in it, and a road passing by on the North side, so vehicles can pass without going thru the tunnel..maybe add a small cliff to it, so PLAs can plant a mine and watch from the cliff, as the Land Rover goes kaboom.. lol
Or if that isnt possible, maybe a train or two in it, and a road passing by on the North side, so vehicles can pass without going thru the tunnel..maybe add a small cliff to it, so PLAs can plant a mine and watch from the cliff, as the Land Rover goes kaboom.. lol

-
ubiquitous
- Posts: 115
- Joined: 2007-03-02 21:53
-
Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
maybe if everybody inside is tightly grouped, when I've been inside the brits have never managed to kill more than one or two of us chinese inside with grenades.Deadmonkiefart wrote:Tunnel is easy to take. Just run over, toss a grenade in, and run away. BANG! You have 4-6 kills and anyone left alive in there is probably dizzy. At least this works all the time for me.
And if someone throws a grenade inside, just answer with one grenade and it will be the same effect for the attackers, combine that with all the survivors opening up on full auto against the entrance and no one wil make it in alive.
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
-
Guerra
- Posts: 365
- Joined: 2007-02-15 17:19
When my squad is defending tunnel, it'll take two entire squads throwing grenades in every which way to neutralize us.
We split up, on lower and higher level, left, right and centre. With medics spread out. We also use an engineer to close the door and box ourselves in.
So tunnel can be effectively defended by one squad. Any squads that try to take it have to be insanely prepared and must face the risk of high casualties.
We split up, on lower and higher level, left, right and centre. With medics spread out. We also use an engineer to close the door and box ourselves in.
So tunnel can be effectively defended by one squad. Any squads that try to take it have to be insanely prepared and must face the risk of high casualties.
-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Temple Taking
Step 1: Toss a couple smoke nades in. Make it look like bob marley just finished smokin some reefer.
Step 2: Nade it as best you can.
Step 3: If shots still pursist, get some grenadiers to lauch some nades into the top level to try and clear out the rest of them.
Step 4: Send in some automatic guns to spray and pray anything that they see.
Step 5: proceed to setup a defensive formation to cap it and defend it.
Step 1: Toss a couple smoke nades in. Make it look like bob marley just finished smokin some reefer.
Step 2: Nade it as best you can.
Step 3: If shots still pursist, get some grenadiers to lauch some nades into the top level to try and clear out the rest of them.
Step 4: Send in some automatic guns to spray and pray anything that they see.
Step 5: proceed to setup a defensive formation to cap it and defend it.





