To encourage teamwork

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

To encourage teamwork

Post by Armand61685 »

Make the SL the only one who can view a map and thus direct the squad. Any non-vehicle unit (vehicle units, crewmen, get maps in their vehicles) who is not in a squad will be left without a map and thus lost. Sniper squads will have their own maps and stuff because they are relatively independent of the rest of the team.

So bottom line, if you're a rambo lone wolfer, you won't know where the hell to go and you'll be forced to join a squad and listen to your SL. If the SL notices that this person isn't cooperating past the point of receiving map information, he will be booted, and the miserable cycle of maplessness will begin again.

:)
My PR ingame name is Pvt.Nouri.
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

There are already many disadvantages to being a lone wolf. What you're suggesting is imho a bad idea. Because now you're totally reliant on the SL, which can be bad in alot of cases. Many times I had joined a squad as a member and actually had to tell/teach the SL how to use RPs and such. Alot of times I have to tell the SL to use the artillery or supply drop on an area. And worst of all is when you almost have to demand that the SL stay back and stay alive so that he/she may function as a spawn point.

Not to mention you get SLs that just don't do anything. They have no VOIP, they give no commands.... just nothing.

Bleh, I can go on. But I think you see the point.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

You'll find alot of people here who are resistant to making the game more about teamplay and less about doing your own thing. They shout quite loudly about keeping arcade and lone wolf features despite the fact that they claim to play a 'Reality' combat game :|
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Remember Rambo was a hardened mo'fo, who could live off the woods, and use his knife skillfully, I don't think he would get lost in the maps, especially since he knows them like the palm of his wear hand.
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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Post by PF-Greasy Monkey »

squad leader
-Move to this location.
the 5 squad members
-Uh where? over there? each pointing a different location :P

oh the map, not the minimap :s
will it change gameplay that much?
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

People can just memorize the maps without a mini map
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

The proposed idea is an interesting one, I think before we all start the critique process we need to brainstorm a little more. IRL the squad leader will be the guy with the map(I THINK...but could be wrong here). A squad leader would say...lets move out to the north, and hopefully there would be a puff of yellow smoke somewhere. What if everyone had a map, but only squad members would show up on it? Who knows, this is a touchy area though that could really adjust the gameplay in a good or bad way. I like it the way it is now though, its nice to know where friendly's are in hectic battles...IRL noone respawns...in this they do, so enemy lines aren't as firmly drawn. Seeing friendlys and having a map definitely helps squads work together, which I like. Plus being that this is a game where we dont have full situational awareness...the maps helps.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

this actually sounds like a good idea to me, i mean the only way you would be able to be effective is to stick with your squad. yes everyone can memorize the maps, but what good would that do you if you dont know where your squad is? keep in mind getting rid of the mini map would also mean not seeing the icons that tell you the position of your teammates and think this is the core of this idea. so you would be forced to stick with your squad, or you will just end up running around alone, getting blasted to pieces by the enemy squads that stick together. the squad leader would be able be much more valuable if he is the only one with a mini map. i really do think this would encourage teamwork alot i hope the devs see this.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

But if this were implemented, all the lone wolfs would juts lock themselves in 1 man sqads....
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

perhaps it can be coded so that a 1 man squad doesnt have a minimap?
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

charliegrs wrote:this actually sounds like a good idea to me, i mean the only way you would be able to be effective is to stick with your squad. yes everyone can memorize the maps, but what good would that do you if you dont know where your squad is? keep in mind getting rid of the mini map would also mean not seeing the icons that tell you the position of your teammates and think this is the core of this idea. so you would be forced to stick with your squad, or you will just end up running around alone, getting blasted to pieces by the enemy squads that stick together. the squad leader would be able be much more valuable if he is the only one with a mini map. i really do think this would encourage teamwork alot i hope the devs see this.
That's right. And if there is a lonewolfer, he will probably get blasted by friendlies because he's all the way out there wandering. You have to be with your unit if you don't want to get shot up.

Plus it's just cool to have no minimap. The level just seems more natural and it really makes you feel like you're there.
My PR ingame name is Pvt.Nouri.
Alibates
Posts: 4
Joined: 2007-03-15 09:07

Post by Alibates »

This would need to be implemented in a way that doesn't screw over squads with bad SL's.

In fact, I think that SL's who don't do anything can ruin whole games and should be kicked. This mod is more dependent on teamwork than vbf2 or any other mod, which is why it's f'in awesome, but, with SL's who don't think, don't care, and have no clue, with a full squad, the SL's who can and will coordinate, communicate, and lead, have less people to fill their squads. Bad SL's can screw over the whole team. It only takes two **** SL's, too. Just bitching, really. Can't stand people who go SL without the least though about what they're doing.

This idea would make good squads even better, possibly (it would mean less information for them), and bad squads, even worse. If I ran a server, bad SL's would be kicked.

This idea would be really cool if it could be made a server-side option.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

i 100% disagree, it will not add anything beneficial to the mod.

i find myself checking the map alot because its handy, whether i am sl or a squad member.

it one of those measures that is designed to get the 2 lone wolves, (play on a good server- often there are none) into line at the cost of screwing over the team.

it takes away immersion, SL will get pissed off at people who keep asking, 'are we there yet'

it will also stop your squad from using tactics like dividing into 2x3 and flaking a position from 2 different sides because you wont see anything.


sorry i know you just want to stop lone wolves, but this is not the way to do it. There would be too much colaterol damage.
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Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

So ... uh, what happens when some kind fellow in an a10 decides to go do some strafing runs and 'Uhoh' he can't see any of his team mates on the minimap? :o
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Nimble wrote:So ... uh, what happens when some kind fellow in an a10 decides to go do some strafing runs and 'Uhoh' he can't see any of his team mates on the minimap? :o
Most likely there will be more tks than before. If thats what your assuming, your correct.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Post by strima »

Nimble wrote:So ... uh, what happens when some kind fellow in an a10 decides to go do some strafing runs and 'Uhoh' he can't see any of his team mates on the minimap? :o
Lots of TK's but it happens in real life anyway. In line with this comment one of the A10 pilots involved in the blue on blue which killed a brit a couple of years ago is back off the Iraq, wonder if he'll think twice before strafing.

The minimap is handy and IRL with digitisation of radio system you can see where friendly units are on an electronic map and also known enemy positions even down to section level. I say keep the map as it is.
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Kruder
Posts: 803
Joined: 2007-04-05 10:26

Post by Kruder »

Then you will see lonewolves occupying sl position and creating nouse squads.
him_j
Posts: 187
Joined: 2007-02-09 18:27

Post by him_j »

or what if anyone who is not in a squad does not get amap anyone in a one man squad does not get a map so you must join a squad that has 2 or more soldiers in it to get a minimap
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Mabye the commander will be handy?!
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Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

Eh... I don't really like this idea. I cant say why though. It just seems like you're trying to force teamplay onto people, and I don't think it really works like that. In my experience, its the maturity of the player that dictates if he'll be helpful in a squad/team, not the fact that hes only there to get a map/shiny-gun-toys. Also, if this was implemented, people would eventually just find a squad with a SL that doesn't boot them for being a lone wolf.
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