Changes with Commander with PR?

General discussion of the Project Reality: BF2 modification.
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How should the round be?

Very High Tickets and Big Time Limit
9
18%
Normal tickets and no time limit
12
24%
High tickets and no time limit
17
34%
I'll wait to see...
6
12%
OMG 137 m3 G37 +H3 $N!PA
6
12%
 
Total votes: 50

danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Changes with Commander with PR?

Post by danthemanbuddy »

ALright like the devs have informed us, we are going to get some things to place like bunkers and firebases.

However this topic comes up many times with my squadmates. If this ends up costing a lot of tickets like designed, wouldn't rounds need to change.

The response I got from my squad usually was a high time limit 1 hour to 2 or even higher. And also an extremely high ticket count definately above 1000.

This would make the game winnable by huge ticket bleed by capping, or capping all of the bases.

If stalemates insued, wouldn't you want a commander to step up and build those needed things and help your team to victory?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Idk, keep at normal, maybe 100-200 tickets more...so placing bunkers would have consequnces and you couldnt just spam them over the battlefield...
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Other: Scenario/Objective
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

I so want scenario mode!! I cant wait for that, gonna be sick!
BaDbLiTz123
Posts: 55
Joined: 2007-03-25 15:06

Post by BaDbLiTz123 »

Yeh objectives would be cool.
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