[Help] Last Chance for my map: exhausted all resources

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PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

[Help] Last Chance for my map: exhausted all resources

Post by PARAMEDIC.CA »

Hello everyone.

I have had a problem with my map Operation Archer for about a week now and I would really appreciate some help in fixing the map before I delete and lose the time put into it already.

The problem is that the textures do not show up in the game causing a *clear, *invisible, *transparent terrain in-game while the editor shows the terrain as normal. Has anyone have constructive advice or suggestions?

I have tried the following from the BF2 Editor forums:

made sure
  1. my envmap is above ground
  2. deleted and repainted Colour, detail, low detail maps,
  3. re-painted a layer and resaved,
  4. re-tpainted,
  5. re-adjusted terrain height and resaved,
  6. changed object and re-saved
  7. made sure that envmaps were unchecked
in the layers


Has anyone experienced this? Found a solution?....please help... This map is a huge favourite since the rebuild and hopefully we can resuscitate it from DOOOOMM!..


Thanks
PMEDIC.

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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Are you by any chance playing your map while you have the editor open? Because I had something similar happen where I had the editor open while I loaded the map and my terrain was clear.

You probably dont have it open but its worth a shot asking =D
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Rhino
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Post by Rhino »

hummm. what size of map is it? scale 2 or scale 4?
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PARAMEDIC.CA
Retired PR Developer
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Post by PARAMEDIC.CA »

1024x2
nope, the game is closed while the editor program is running...
Rhino
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Post by Rhino »

do other systems with other GFx cards have the same prob?
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PARAMEDIC.CA
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Post by PARAMEDIC.CA »

hmmmmm... good question. I never thought about something down those lines...

No, I havent, I suppose I could try it on someones elses PC. But it had always worked before and I havent changed my Video card (Nvidia 7800gt)


Cheers,
PMEDIC
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Are you running in debug mode or windowed mode? Because windowed mode causes that for me.
PARAMEDIC.CA
Retired PR Developer
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Post by PARAMEDIC.CA »

Nope... BUt I will do it again to confirm...

Cheers,
PMED
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Same thing happened to me... Couldn't find a solution, and decided to stop mapping.
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

umm... errr... Dylan, TYVM! I am a dumbass! hehe... Your suggestion worked.... I never would of figured that one out on my own!

(i run PR at a hig res and it didnt like sharing the desktop res I suppose...)


Thank you all for your help.... (I am very glad! I got a 720m view distance now, yipppee!)


CHeers,
PMED

'[R-MOD wrote:Dylan']Same thing happened to me... Couldn't find a solution, and decided to stop mapping.
Rhino
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Post by Rhino »

PM i think you mean Griffon2-6 insteado f Dylan :p
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PARAMEDIC.CA
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Post by PARAMEDIC.CA »

I am sorry, yes GRiffon... TYVM.... your awesome...

ps. thx rhino ;-)
PARAMEDIC.CA
Retired PR Developer
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Post by PARAMEDIC.CA »

double post sorry
PARAMEDIC.CA
Retired PR Developer
Posts: 1106
Joined: 2006-04-13 02:48

Post by PARAMEDIC.CA »

Well everything is peachy now and was able to fix teh view distance, hiwever the dra distastance is buggered...oh well 600m with varible vehicles showing... its a start.

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Cheers,
PMEDIC
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Looks awesome. Especially loving the terrain color, and the sweet velvet look. :-D Candyyyyyyy.

I "might" try doing as suggested and "maybe" if it works, take up mapping again.
Rhino
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Post by Rhino »

Im really loving that invisible pistol
PMedic :p
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PARAMEDIC.CA
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Post by PARAMEDIC.CA »

its a can of Keiths beer and a smoke!
Griffon2-6
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Post by Griffon2-6 »

Lol, glad I can help PMED.
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