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[Help] Last Chance for my map: exhausted all resources

Posted: 2007-04-20 01:43
by PARAMEDIC.CA
Hello everyone.

I have had a problem with my map Operation Archer for about a week now and I would really appreciate some help in fixing the map before I delete and lose the time put into it already.

The problem is that the textures do not show up in the game causing a *clear, *invisible, *transparent terrain in-game while the editor shows the terrain as normal. Has anyone have constructive advice or suggestions?

I have tried the following from the BF2 Editor forums:

made sure
  1. my envmap is above ground
  2. deleted and repainted Colour, detail, low detail maps,
  3. re-painted a layer and resaved,
  4. re-tpainted,
  5. re-adjusted terrain height and resaved,
  6. changed object and re-saved
  7. made sure that envmaps were unchecked
in the layers


Has anyone experienced this? Found a solution?....please help... This map is a huge favourite since the rebuild and hopefully we can resuscitate it from DOOOOMM!..


Thanks
PMEDIC.

Image
Image

Posted: 2007-04-20 01:47
by Desertfox
Are you by any chance playing your map while you have the editor open? Because I had something similar happen where I had the editor open while I loaded the map and my terrain was clear.

You probably dont have it open but its worth a shot asking =D

Posted: 2007-04-20 01:48
by Rhino
hummm. what size of map is it? scale 2 or scale 4?

Posted: 2007-04-20 01:50
by PARAMEDIC.CA
1024x2
nope, the game is closed while the editor program is running...

Posted: 2007-04-20 01:57
by Rhino
do other systems with other GFx cards have the same prob?

Posted: 2007-04-20 02:00
by PARAMEDIC.CA
hmmmmm... good question. I never thought about something down those lines...

No, I havent, I suppose I could try it on someones elses PC. But it had always worked before and I havent changed my Video card (Nvidia 7800gt)


Cheers,
PMEDIC

Posted: 2007-04-20 02:12
by Griffon2-6
Are you running in debug mode or windowed mode? Because windowed mode causes that for me.

Posted: 2007-04-20 02:13
by PARAMEDIC.CA
Nope... BUt I will do it again to confirm...

Cheers,
PMED

Posted: 2007-04-20 02:24
by Dylan
Same thing happened to me... Couldn't find a solution, and decided to stop mapping.

Posted: 2007-04-20 02:33
by PARAMEDIC.CA
umm... errr... Dylan, TYVM! I am a dumbass! hehe... Your suggestion worked.... I never would of figured that one out on my own!

(i run PR at a hig res and it didnt like sharing the desktop res I suppose...)


Thank you all for your help.... (I am very glad! I got a 720m view distance now, yipppee!)


CHeers,
PMED

'[R-MOD wrote:Dylan']Same thing happened to me... Couldn't find a solution, and decided to stop mapping.

Posted: 2007-04-20 02:41
by Rhino
PM i think you mean Griffon2-6 insteado f Dylan :p

Posted: 2007-04-20 02:43
by PARAMEDIC.CA
I am sorry, yes GRiffon... TYVM.... your awesome...

ps. thx rhino ;-)

Posted: 2007-04-20 03:47
by PARAMEDIC.CA
double post sorry

Posted: 2007-04-20 03:48
by PARAMEDIC.CA
Well everything is peachy now and was able to fix teh view distance, hiwever the dra distastance is buggered...oh well 600m with varible vehicles showing... its a start.

Image

Cheers,
PMEDIC

Posted: 2007-04-20 03:55
by Dylan
Looks awesome. Especially loving the terrain color, and the sweet velvet look. :-D Candyyyyyyy.

I "might" try doing as suggested and "maybe" if it works, take up mapping again.

Posted: 2007-04-20 03:59
by Rhino
Im really loving that invisible pistol
PMedic :p

Posted: 2007-04-20 04:00
by PARAMEDIC.CA
its a can of Keiths beer and a smoke!

Posted: 2007-04-21 00:40
by Griffon2-6
Lol, glad I can help PMED.