v0.6 - Kits/Weapon changes.. ?
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
v0.6 - Kits/Weapon changes.. ?
Hey.. Can you give us some information about the changes you are doing to the kits/weapons in v0.6?
I know something, but is it correct?
1. Anti-Personnel Kit removed, and the claymores/binoculars are being put into the Engineer kit?
2. Grenade Launchers changes... What changes?
3. And, is it any changes to the Anti-Tank kit (RPG etc)? I think the RPG is to inaccurate right now (in v0.5)..
Thanks =)
I know something, but is it correct?
1. Anti-Personnel Kit removed, and the claymores/binoculars are being put into the Engineer kit?
2. Grenade Launchers changes... What changes?
3. And, is it any changes to the Anti-Tank kit (RPG etc)? I think the RPG is to inaccurate right now (in v0.5)..
Thanks =)
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paco
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Longbow*
- Posts: 496
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NO WAY ! If claymores will detonate on moving targets , noobs will spam them just in the way of vanilla bf2paco wrote:The claymores would be fun if they weren't remote detonated and the little friendly markers had an indication of what direction they blast. I'm also sure someone at some earlier point came up with the idea, "hey, you could make the claymores remote detonated".
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El_Vikingo
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Bob_Marley
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Maxfragg
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=Romagnolo=
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Not limited, you just need to get the kit at a flag/rally point/supply creat/apc. I think the same could be done with the GL kit...
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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BaDbLiTz123
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Bob_Marley
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DirtyHarry88
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AppleJuice4u2
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