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v0.6 - Kits/Weapon changes.. ?
Posted: 2007-04-22 10:36
by Grasli
Hey.. Can you give us some information about the changes you are doing to the kits/weapons in v0.6?
I know something, but is it correct?
1. Anti-Personnel Kit removed, and the claymores/binoculars are being put into the Engineer kit?
2. Grenade Launchers changes... What changes?
3. And, is it any changes to the Anti-Tank kit (RPG etc)? I think the RPG is to inaccurate right now (in v0.5)..
Thanks =)
Posted: 2007-04-22 10:50
by paco
The claymores would be fun if they weren't remote detonated and the little friendly markers had an indication of what direction they blast. I'm also sure someone at some earlier point came up with the idea, "hey, you could make the claymores remote detonated".
Posted: 2007-04-22 11:00
by Longbow*
paco wrote:The claymores would be fun if they weren't remote detonated and the little friendly markers had an indication of what direction they blast. I'm also sure someone at some earlier point came up with the idea, "hey, you could make the claymores remote detonated".
NO WAY ! If claymores will detonate on moving targets , noobs will spam them just in the way of vanilla bf2
Posted: 2007-04-22 11:16
by El_Vikingo
There was a reason for removing the claymore auto explosion.
Posted: 2007-04-22 11:18
by Bob_Marley
Isnt L-AT becoming limited in v0.6? Or am I imagineing things again?
Posted: 2007-04-22 12:31
by Maxfragg
I think the AP-Rifleman will be replaced by civilian kits, and hopefully they will make the Spec-Ops limited, the Light AT should stay unlimited
Posted: 2007-04-22 12:43
by Longbow*
Maxfragg wrote: Light AT should stay unlimited
They already decided , It will be limited
Posted: 2007-04-22 13:05
by =Romagnolo=
Not limited, you just need to get the kit at a flag/rally point/supply creat/apc. I think the same could be done with the GL kit...
Posted: 2007-04-22 13:06
by WNxLT7
Too many L-AT whores on basrah and what not so removing them and making them a request kit.
Posted: 2007-04-22 14:07
by G.Drew
cant say anything at this time, wait for an update frm the Devs
Posted: 2007-04-22 14:23
by BaDbLiTz123
I saw a video of some japanees guy on 0.5 firering a javalin anti armour missile but in never hit the target will itbe out on 0.6?
Posted: 2007-04-22 14:38
by Grasli
DEVs, any information on what you are changing with v0.6?
Posted: 2007-04-22 15:01
by robbo
Movement detonated Claymores should make a return in the AP rifleman BUT as a request kit, would be awesome and people would actually play as him.
Posted: 2007-04-22 15:11
by Bob_Marley
Also, policeman has been removed from insurgents for 0.6
Posted: 2007-04-22 15:13
by Lothrian
!!! Who will provide the ammo? (other than the ammo dumps of course)
Posted: 2007-04-22 15:38
by DirtyHarry88
Bob_Marley wrote:Also, policeman has been removed from insurgents for 0.6
Good, I always thought that was a strange one.
Posted: 2007-04-22 15:45
by AppleJuice4u2
I Imagen there will be more requestable heavy at then? Id like that