Buildings w/ interior

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Buildings w/ interior

Post by Outlawz7 »

This has been going thru my mind a lot....why dont we have some buildings, which have interior?

I was thinking, if someone could model a casual apartment building, only it would have an entrance and stairs to a certain floor (bit like the TV station in Sharqi)
Once there, there would be a hallway and maybe doors to one or two rooms, which would have windows, from where you could shoot out on the street or across the rooftops.

Another idea would be to take an existing static and "dig out" a hallway and a room.

Also, it would be nice, if we could actually climb the balconies with grappling hooks. Right now, you either glitch into a building (shh) or fall down and kill yourself...

Comments?
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I'm sure the devs would do this, but modeling buildings does take some time.
also to my knowledge existing BF2 models cannot be decompiled.
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.:iGi:.BLACKWIRE
Posts: 425
Joined: 2007-04-26 12:57

Post by .:iGi:.BLACKWIRE »

Some more buildings with windows and rooms would be well cool for maps like Al Bas and Muttrah.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Yeah, a city has a multitude of ambush points, on top of, within, and around buildings.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya like the hotel in Basrah would be cool to hde RPGs in and SA-7s but also it would make a closer combat zone that this mod really does not have.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

yeah a good idea, but replacing them on a map say like AL Basra would create more lag.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

The DEVs already have a few new building of which you can go inside as well as buildings that can be destroyed. Lets just hang tight and see what we get because this building thing is already happening.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

This is the one thing which I really liked about POE. They had two story buildings and even a gas station building which were enterable and made for good ambush points, but they weren't really in the "hot spots" on the maps.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

i never really liked the poe2 buildings they are all so bland and stereo type eastern european inside it just looks crappy imo.

but presumably the devs use 3ds max to make the buildings? because im sure they could recruit some people from over at simtropolis in that case because wow their buildings are $%£&%$&^%£&%£ hot and they use 3ds max to make and render them for ingame.

im pretty sure some of them must also have bf2 but have not given time to play mods or something for it.

eg. link

i believe thats a link to like page 7 or something, check out the whole thred some of those buildings would be bloudy nice.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

00SoldierofFortune00 wrote:This is the one thing which I really liked about POE. They had two story buildings and even a gas station building which were enterable and made for good ambush points, but they weren't really in the "hot spots" on the maps.
I never really noticed that since 90% of it is urban tank battles and such, however looking at OPK is a good example.
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

FH for BF1942 has tons of enterable buildings.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Clearing buildings would be awesome tactically

"squad 4 clear apartment block there"

and then stuff like

"go through door, blackhawk take the left and jackal take the right"

and the inevitable

"hides go check for IEDs"
The third "never again" in a hundred years
bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

if you made every single building in a map have detailed modeling inside then there would be no limit to the amount of lagg experienced
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

we are working on it but only have a few (currently 2.5) static modellers doing that kind of stuff right now...and one of them is me...and im trying to pump out levels as well....

so give us a bit of time...its definitely in the grand scheme of ideas...and so far no problems with any type of lag with these interior spaces...not that im aware of anyway
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I didn't know you knew how to model Irontaxi. :-P
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