Pilot Lounge on carriers and killboard.

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Yoganator
Posts: 34
Joined: 2006-12-25 02:50

Pilot Lounge on carriers and killboard.

Post by Yoganator »

This might be pushing the BF2 engine but why not add an extra deck to the carrier that is the pilots lounge? where pilots are stationed that aren't on a certian mission at that time. Then a killboard with the pilots name and when a pilot returns he checks to see if hes on top of the killboard, and whats for next briefing?
Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

I seriously hope your joking.
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
A-10Warthog
Posts: 1911
Joined: 2007-01-03 01:28

Post by A-10Warthog »

actually this is sorta cool

like wen a pilot is waiting for a respawn he can wait there free from rape
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Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

'[R-PUB wrote:A-10WarthogPilot']actually this is sorta cool

like wen a pilot is waiting for a respawn he can wait there free from rape
And thats just another wasted man doing nothing but lounging when he could be hiking around with a rifle shooting things.
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

hoc_xfirestormx wrote:he cant do that in the lower hallways or in cover?

im all for making a more realistic model of a carrier, but i dont think any players will want to go lounge in this room sipping coffee or having tea.
Isn't that what all the PLEANWHOREZ do now?
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Maverick--113
Posts: 125
Joined: 2007-02-09 02:02

Post by Maverick--113 »

The only way I would ever accept this is if there were hookers and blow in the lounge. It would make muttrah the best.
Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Its sorta ridiculous, but cool.

If say on Jabal, you grab a pilot kit, fly some troops in, then sit back till someone needs you.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

1. Cant edit existing DICE models
2. lol no offense but it sounds silly to me...though not in real life, this is a game. Nobody like to wait.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Blackhawk 5 wrote:1. Cant edit existing DICE models
2. lol no offense but it sounds silly to me...though not in real life, this is a game. Nobody like to wait.
1. We could make a small bunker/building small enough to fit on the carrier, and then it could be at airports too.
(I could make that in sandbox, a bunker with a TV, table, few chairs and a couch.)
2. If you HAD to wait...
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Maybe make pilot kits can only be requested at this "lounge" I guess?
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

I would like to see some way where people waiting longest had priority. I hate it when me and my gunner wait forever for the cobra, and then some jerk comes along, hops in first, and then waits 10 minutes for his gunner friend to come along.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Yaha let the engineer with help of pilots and use the entrenching tool to make a lounge :p
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Blackhawk 5 wrote:Yaha let the engineer with help of pilots and use the entrenching tool to make a lounge :p
make it a bomb proof static, so you can put it on carriers, Inside the carrier perhaps, is that possible?
I think it is to put a building inside a static, i think you need a gap to put it in however...
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

no, because people will still just wait at the vehicle spawn point.
i'd love to see people use it, but unfortunately it just won't happen. :-(
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

While we're on the subject of remodeling the carriers, can we also add a playground deck with slides and swings and maybe a play structure? Oh, and dont forget the movie deck. You know, a bunch of screens playing movies currently in theaters updated every week. Is this pushing the engine?
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Fenix16 wrote:While we're on the subject of remodeling the carriers, can we also add a playground deck with slides and swings and maybe a play structure? Oh, and dont forget the movie deck. You know, a bunch of screens playing movies currently in theaters updated every week. Is this pushing the engine?
The engine currently only accepts 2-stroke. For this you will need diesel.
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

A nice idea but is completely pointless and detracts from the fight.
1 less man is one less man Commanding, SLing, Medicing.

Alot of work(unlikely possible) for no gain.

...mongol...
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ubiquitous
Posts: 115
Joined: 2007-03-02 21:53

Post by ubiquitous »

I don't think this is entirely pointless. It could be a method of implementing a queuing system for aircraft. If pilots know that there is a long queue for an aeroplane/helicopter then they may be less likely to stand around waiting (c.f. the current system where one can always wait with the intention of queue-jumping)—thus meaning more people active on the battlefield, not fewer.
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Yoganator
Posts: 34
Joined: 2006-12-25 02:50

Post by Yoganator »

Yeah, like when you get into the lounge, you decided what your going to fly, and if your willing to wait, it's all yours. This will cause problems though. If a pilot is good at, say flying transport helicopters, but the wait is extremely long, where as the F-18 is not, he would queue up for the F-18. Thus, we would have good pilots in the wrong aircraft. Which means this idea would require aircraft specific kits.

BTW, this is supposed to be a reality mod. It may be useless to have, but a die hard pilot would love it, especially the queue.

Another addition to the ultimate carrier, this would REALLY push the engine, maybe not even implementable, but here it goes. Instead of all pilot planes on the deck, some pilots take damage from enemy fire. Which means repairs are needed the pilot taxis it to an elevator, where crew members repair it and ship it back to the deck. Then when the pilot is assigned to another mission, he gets his plane and taxis himself to launch and then... WHOOSH! He's off.

Pilots get stickers on their planes if they get kills, if the game could call up a pilots kills in a plane, when ever he gets in, it adds the enemies flag symbol to the side of the plane. If a pilot has 3 kills, and no ejections, the game calls up 3 enemy flags and patches it to the side of the plane.

You may think it to be useless, but I'd feel safer flying with an Ace as my Wing Commander than a rookie.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I seriously don't think this guy is joking. His post count leads me to believe this!

EDIT: This is a game, first serve first get.
IRL, pilots get their own planes or are assigned them.
They don't wait for there teammate to RTB or Crash so they can have a turn.
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