well duhThe city IRL is MUCH MUCH MUCH bigger than the one in-game as-well.
Al Basrah in Real-Life.
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*2Recon*
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The city is bigger IRL....you dont say?Fearosius wrote:
The city IRL is MUCH MUCH MUCH bigger than the one in-game as-well.
But really, the map makes no sense, just look at it FFS.
Kind of interesting pic though.
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Rhino
- Retired PR Developer
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the map was scaled down to fit inside the map size limmits of BF2.... Check out EA's maps how do you think they make all there maps? Do you really think Wake Island is that small?
If we where to make the city real life size of the map, we would only be able to do like afew blocks of the main city, which would than make the name name be called "Basrah City" instead of "Al Basrah" as infact if you have done your research, you would know that "Al Basrah" is the region around basrah, asweall as Basrah City.
The airfiled is probaly pointing to the east to save space in the map, think duckhunt did it to keep the airfiled as far away from the enemy as possible, if he had it pointing south the end of the runway would infact be pretty close to the village, where the east has loads of open space.
The only map that I know that has fully be done to scale in PR, is the map I'm working on now, Muttrah City (v2) and I've had to alter much of the dock area to allow enouth space from the carrier from land, otherwise ppl would be running to the end of that dock area to snipe ppl off the carrier.
If we where to make the city real life size of the map, we would only be able to do like afew blocks of the main city, which would than make the name name be called "Basrah City" instead of "Al Basrah" as infact if you have done your research, you would know that "Al Basrah" is the region around basrah, asweall as Basrah City.
The airfiled is probaly pointing to the east to save space in the map, think duckhunt did it to keep the airfiled as far away from the enemy as possible, if he had it pointing south the end of the runway would infact be pretty close to the village, where the east has loads of open space.
The only map that I know that has fully be done to scale in PR, is the map I'm working on now, Muttrah City (v2) and I've had to alter much of the dock area to allow enouth space from the carrier from land, otherwise ppl would be running to the end of that dock area to snipe ppl off the carrier.
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daranz
- Posts: 1622
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My main problem with Basra in game is the apparent street grid that it's built around. The real Basra does have streets arranged at 90° angles in some places, but if you look near the center, streets are going in every possible direction. I'd assume that'd be the case in more slumlike parts of the city.
I know that it might be easier to map everything according to a grid, and it's often the case that game maps are built around grids, but it'd be more interesting if it was a bit mixed up.
I know that it might be easier to map everything according to a grid, and it's often the case that game maps are built around grids, but it'd be more interesting if it was a bit mixed up.

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Rhino
- Retired PR Developer
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its very hard to build out of grids when using the stock statics that where ment for grids. I can tell u laying out muttrah 2s streets is a pain in the bum.daranz wrote:My main problem with Basra in game is the apparent street grid that it's built around. The real Basra does have streets arranged at 90° angles in some places, but if you look near the center, streets are going in every possible direction. I'd assume that'd be the case in more slumlike parts of the city.
I know that it might be easier to map everything according to a grid, and it's often the case that game maps are built around grids, but it'd be more interesting if it was a bit mixed up.
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daranz
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Gyberg
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*sigh*....
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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El_Vikingo
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hoc_xfirestormx
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also: i think its pretty lame that in PR we use a keyboard and mouse to move around and IRL we dont have to at all. i mean think about it: when you walk around outside, do you ever have a mouse and keyboard with you? no. so why do we use one in a video game? pretty counter intuitive IMO. also, in the game soldiers should have to eat things and find things to eat and sleep sometimes.Fearosius wrote:The city IRL is MUCH MUCH MUCH bigger than the one in-game as-well. Most locations on the map are real, such as the Palace, Mosque and USMC Staging Area (Basrah International Airport) and Industry (Well sorta...).
But really, the map makes no sense, just look at it FFS. Anyways here it is.
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good post IMO fearosius.
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Guerra norte
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Kensei
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Have you tried adjusting your screen resolution?Fearosius wrote:My second post on observations between RL maps/cities in comparison to in-game maps/cities.
Heres my first: http://realitymod.com/forum/t20661-jabal-alburj-in-reallife.html
Now back on topic:
Now, there is a big difference between the REAL Al Basrah and the one in-game. Basrah International Airport for one IRL, has its runway pointing to the south, not east like in-game.
The city IRL is MUCH MUCH MUCH bigger than the one in-game as-well. Most locations on the map are real, such as the Palace, Mosque and USMC Staging Area (Basrah International Airport) and Industry (Well sorta...).
But really, the map makes no sense, just look at it FFS. Anyways here it is.
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Raniak
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