[Map] Ramadi

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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

[Map] Ramadi

Post by V3N0N_br »

So, long time away from this and now that my PC is back figured i'd get something out of it.

Although there are still some parts I'm gonna need to review or add stuff, and I haven't set AAS order yet, here's a build of the map for whoever wants to test it and see how's it going.

Download Here

obs:Still uploading, if you can't download now try again later.

Some screenshots now with most lightmaps generated;
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errr.. a little something didn't exactly work out but was worth a try
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luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

this is looking very much nice!
i just wish you replace the vanilla's statics for the custom pr statics, that are so much better!
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

looking good! you have come on quite abit since your first map and when you started this :p

some bits i noticed.

http://img.photobucket.com/albums/v238/ ... een012.jpg
In this image you can see the market stand has some lightmapping erros, 100% black :p

http://img.photobucket.com/albums/v238/ ... een025.jpg
You should not overlap these fileds, they look really crappy where they are.

http://img.photobucket.com/albums/v238/ ... n016-1.jpg
quite afew objects in this shot dont look lightmapped like that office building to the right (the one with the ramp) + aload of crates etc, infact mosto f the objects aint lightmapped :p

http://img.photobucket.com/albums/v238/ ... een015.jpg
You should not use chinese statics in a ME map as it loads a entierly new texture pallet, replace thous chinese walls with ME city walls.

http://img.photobucket.com/albums/v238/ ... een009.jpg
If you look down the street your fog dose not match the sky and you can see the "gray" fog on the buildings, on a blue background... probaly need to fix your sky texture and your fog colour.

apart from that the screens are looking gd, dont like the minimap thou you should use a generated ingame minimap IMO, or do what the EoD guys have done and make it look like a real map.
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Thanks on the points Rhino...

Yeah lightmaps haven't been 100% generated (in fact maybe not even 50%)
but I'd want ppl to see if it's running smoothly on their PCs and point static misusage, etc (like the wall thing I hadn't remembered about).

Also I haven't yet replaced all sidewalks with the original ones (i used the xpack ones and they don't have lightmap samples)

@luizinho

The map has already more than 3000 statics, if I use PR's village houses it would lag too much :(

@ Sterruwe
Just hold on about 5mins and try again, upload is finishing.
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Rhino
Retired PR Developer
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Post by Rhino »

'[R-CON wrote:V3N0N_br']The map has already more than 3000 statics, if I use PR's village houses it would lag too much :(
Generate lightmaps on Medium and it shouldnt be a prob. in v0.604 OB basrah has around abouts 5 or 6000 statics in it, thou ive just cut that down quite abit with medium lightmaps, the prob has gone more or less :D
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Looks nice right now. Just one thing, I see these shots are taken from the editor am I correct? Now the only problem with that is your sun flare looks right in the editor. In game, it'll be wrong.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

No, those are in-game screenshots.
Since I changed my video card sunflare is showing up in-game, weird hehe.
Rhino wrote:Generate lightmaps on Medium and it shouldnt be a prob. in v0.604 OB basrah has around abouts 5 or 6000 statics in it, thou ive just cut that down quite abit with medium lightmaps, the prob has gone more or less
Will sure do generate them
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MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

MichSt-Spartan wrote:Methinks you edited an old map.

https://www.realitymod.com/forum/t10820 ... -base.html

:D
Just the minimaps look the same.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Desertfox wrote:Just the minimaps look the same.
and pic 2,3 and 5
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Spush
Retired PR Developer
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Post by Spush »

Great job on Ramadi :) . I'm working on Fallujah, just trying to get my map design so I can work on it.. Great Job again :)
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

Desertfox wrote:Just the minimaps look the same.
Look closely, this map has a screenshot identical to the other map. It's not that he's doing anything wrong, the old map was made by him too, but never released.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Actually I didn't rename the pics so they just remained like "screenshot23" and since I replaced them in photobucket, they are showing up like that in the other thread :P

If I ever get time after I finish this one and Chuncheng I might try to "fix" Al Taji cause I think it looked good hehe...
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

the game crash when i try to play the map in a lan . :/
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

You have to create a 64 player version on multiplayer>create game
Only 64p version working for now
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77SiCaRiO77
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Post by 77SiCaRiO77 »

ot crashes in 62% in textures , it has somethingn to do with customtextures thta you add to the map?
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

NOW that's a map!
Snake doctor, make baghdad look like this and you've got a winner.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

77SiCaRiO77 wrote:ot crashes in 62% in textures , it has somethingn to do with customtextures thta you add to the map?
that's really weird all the custom textures are included in the map afaik
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krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

I crash as well around the same point..
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