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[Map] Ramadi
Posted: 2007-05-27 13:55
by V3N0N_br
Posted: 2007-05-27 13:59
by luizinhuu
this is looking very much nice!
i just wish you replace the vanilla's statics for the custom pr statics, that are so much better!
Posted: 2007-05-27 14:53
by Rhino
looking good! you have come on quite abit since your first map and when you started this
some bits i noticed.
http://img.photobucket.com/albums/v238/ ... een012.jpg
In this image you can see the market stand has some lightmapping erros, 100% black
http://img.photobucket.com/albums/v238/ ... een025.jpg
You should not overlap these fileds, they look really crappy where they are.
http://img.photobucket.com/albums/v238/ ... n016-1.jpg
quite afew objects in this shot dont look lightmapped like that office building to the right (the one with the ramp) + aload of crates etc, infact mosto f the objects aint lightmapped
http://img.photobucket.com/albums/v238/ ... een015.jpg
You should not use chinese statics in a ME map as it loads a entierly new texture pallet, replace thous chinese walls with ME city walls.
http://img.photobucket.com/albums/v238/ ... een009.jpg
If you look down the street your fog dose not match the sky and you can see the "gray" fog on the buildings, on a blue background... probaly need to fix your sky texture and your fog colour.
apart from that the screens are looking gd, dont like the minimap thou you should use a generated ingame minimap IMO, or do what the EoD guys have done and make it look like a real map.
Posted: 2007-05-27 15:22
by V3N0N_br
Thanks on the points Rhino...
Yeah lightmaps haven't been 100% generated (in fact maybe not even 50%)
but I'd want ppl to see if it's running smoothly on their PCs and point static misusage, etc (like the wall thing I hadn't remembered about).
Also I haven't yet replaced all sidewalks with the original ones (i used the xpack ones and they don't have lightmap samples)
@luizinho
The map has already more than 3000 statics, if I use PR's village houses it would lag too much
@ Sterruwe
Just hold on about 5mins and try again, upload is finishing.
Posted: 2007-05-27 15:30
by Rhino
'[R-CON wrote:V3N0N_br']The map has already more than 3000 statics, if I use PR's village houses it would lag too much
Generate lightmaps on Medium and it shouldnt be a prob. in v0.604 OB basrah has around abouts 5 or 6000 statics in it, thou ive just cut that down quite abit with medium lightmaps, the prob has gone more or less

Posted: 2007-05-27 17:19
by Griffon2-6
Looks nice right now. Just one thing, I see these shots are taken from the editor am I correct? Now the only problem with that is your sun flare looks right in the editor. In game, it'll be wrong.
Posted: 2007-05-28 00:59
by V3N0N_br
No, those are in-game screenshots.
Since I changed my video card sunflare is showing up in-game, weird hehe.
Rhino wrote:Generate lightmaps on Medium and it shouldnt be a prob. in v0.604 OB basrah has around abouts 5 or 6000 statics in it, thou ive just cut that down quite abit with medium lightmaps, the prob has gone more or less
Will sure do generate them
Posted: 2007-05-28 01:59
by MichSt-Spartan
Posted: 2007-05-28 02:33
by Desertfox
Just the minimaps look the same.
Posted: 2007-05-28 03:31
by Teek
Desertfox wrote:Just the minimaps look the same.
and pic 2,3 and 5
Posted: 2007-05-28 03:53
by Spush
Great job on Ramadi

. I'm working on Fallujah, just trying to get my map design so I can work on it.. Great Job again

Posted: 2007-05-28 17:46
by MichSt-Spartan
Desertfox wrote:Just the minimaps look the same.
Look closely, this map has a screenshot identical to the other map. It's not that he's doing anything wrong, the old map was made by him too, but never released.
Posted: 2007-05-28 23:45
by V3N0N_br
Actually I didn't rename the pics so they just remained like "screenshot23" and since I replaced them in photobucket, they are showing up like that in the other thread
If I ever get time after I finish this one and Chuncheng I might try to "fix" Al Taji cause I think it looked good hehe...
Posted: 2007-05-30 01:42
by 77SiCaRiO77
the game crash when i try to play the map in a lan . :/
Posted: 2007-05-31 22:06
by V3N0N_br
You have to create a 64 player version on multiplayer>create game
Only 64p version working for now
Posted: 2007-05-31 22:26
by 77SiCaRiO77
ot crashes in 62% in textures , it has somethingn to do with customtextures thta you add to the map?
Posted: 2007-06-02 01:37
by ::Major_Baker::
NOW that's a map!
Snake doctor, make baghdad look like this and you've got a winner.
Posted: 2007-06-07 13:06
by V3N0N_br
77SiCaRiO77 wrote:ot crashes in 62% in textures , it has somethingn to do with customtextures thta you add to the map?
that's really weird all the custom textures are included in the map afaik
Posted: 2007-06-08 10:32
by krekc
I crash as well around the same point..