map idea - defend.

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

map idea - defend.

Post by gazzthompson »

i think an awsome map should be that the british or USMC have to defend a FOB or checkpoint from insurgent attack , the size of the FOB or checkpoint will have to be fairly big of course to hold 32 people in and have them sand things surrounding them with wire on. have a few main entrances with towers and gates but have like holes in the wire and stuff for insurgents to sneak in.

the way it could work is that there is a flag in the FOB/checkpoint and intill the insurgents take this the have a ticket bleed , but start off with ALOT more tickets of course.

as for the lay out i was thinking some thing like the NVCP on basrah but mabye 2wice or 3 times bigger to hold the 32 people.

im thinking stuff like in this video...
http://www.youtube.com/watch?search=&mo ... P1BoSHg0d4

bunkers, sand bags and all sorts , have like ammo cahes with RPG's so insurgents can use em like mortars . u get the idea.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Big Flat desert with one compound in the middle would be instersting.
Boss! What do you want to drop on them?
A F*CKING BOMB!
Last edited by El_Vikingo on 2007-05-30 13:29, edited 1 time in total.
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Myth-The-Savage
Posts: 58
Joined: 2007-05-18 14:07

Post by Myth-The-Savage »

surely though this would become a "who's best at camping" competition, it kind of already exists, the insurgency game mode you have to defend north vcp AND find and destroy the ammo caches. i could see it being very tedious if it was cut down to one base and a single objective. dont get me wrong, i dont mean to piss on your fire but thats just my 2 pence (im english.... dont do cents :p )
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Barrett M95, when you absolutly, positivly, have to kill every mother F#*ker in the room.....that is 2 miles away!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

thats y u have the ticket bleed for insurgents so the have to attack or lose. and of course it wont be flat land.

and yea defending NVCP on insuregency is where i got my idea from , i love doing that.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I like this idea but feel like it would fail with time. When this map is first released people will love it and the and the game play will be balanced somewhat. What will happen over time though is that either the British will figure out where all the "holes" are and cover them extremely well or their will be so many "holes" that the insurgents overwhelm the Brits everytime.

Usually one dimensional scenarios are great at first but people quickly figure out how the map plays and counter it. Becuase the element of surprise is gone and you know exactly where the typical fire cones/positions are it looses the original intent. Just my humble opinion :grin:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

gazzthompson wrote:thats y u have the ticket bleed for insurgents so the have to attack or lose. and of course it wont be flat land.

and yea defending NVCP on insuregency is where i got my idea from , i love doing that.
We did that just yesterday... Was that you I was playing with? Had some good firefights and a hell of an extraction out of Palace when it got overrun.

I agree that the gamemode would be awesome, if done right.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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Agent0range
Posts: 68
Joined: 2006-04-13 20:23

Post by Agent0range »

Sounds like a really fun game mode and would probably work very well with maps like Al Basrah.

*cough* inner city sangar *cough*
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Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

Hehe this reminds me of America's Army, lawl demolition derbies with buggy humvee's
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Reinds me of Ghost Recon, defence missions were bloody great, having a defence mission on PR would be also pretty good, taking out insurgents as they climb over the walls, driving through the main gate in technicals, would be great.

I also find it hilarious that someone with an M95 in their sig doesnt want this game type because of camping :lol:
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Long Bow wrote:Usually one dimensional scenarios are great at first but people quickly figure out how the map plays and counter it. Becuase the element of surprise is gone and you know exactly where the typical fire cones/positions are it looses the original intent. Just my humble opinion :grin:
This would be more realistic, generally a defending force knows where attacks are likely to come from, fields of fire, places to set up x-fires etc.

It would be up to the attacker to adapt to get in, each map and disposition of defending forces would be different, probing attacks would be need, pressure at different points etc, before deciding on where to apply the schwerpunkt of the attack.

But the map would have to very well designed for this to happen or a scenario like you described could happen.
Myth-The-Savage
Posts: 58
Joined: 2007-05-18 14:07

Post by Myth-The-Savage »

never said i didnt want it, just that the initial concept didnt sound well thought out enough to make a succesful game, if the insurgents had thier ropes back, then we'd be gettin there! :p
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Barrett M95, when you absolutly, positivly, have to kill every mother F#*ker in the room.....that is 2 miles away!
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

BlackwaterEddie wrote: I also find it hilarious that someone with an M95 in their sig doesnt want this game type because of camping :lol:
Its a XM107 ;-) at least the one in his sig is.

Sounds like and ace idea to me well up for it. Defending with the Brits (ahh SA80 Susat) shoot them before they get close. Attacking with the Insurgents, Petty bombs over the walls.
This idea has massive potential.
Last edited by robbo on 2007-05-30 19:16, edited 1 time in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

Myth-The-Savage wrote: if the insurgents had thier ropes back, then we'd be gettin there! :p
next time ur playing insuregents press 9
Summers4545
Posts: 5
Joined: 2007-05-22 17:17

Post by Summers4545 »

I love this idea. If it was done correctly it could make for some amazing games - alot of tactics would have to be used on the insurgents' parts (diversionary attacks while the main force comes up behind etc). Maybe give the Brits an Apache so they can scout round the map and check for possible attack routes (and blow the **** out of any insurgents stupid enough to stay in the open).
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

No Apaches please...
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[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

it would work well with infantry only, with wmik landrovers on higher ground just enough to reveal the .50 over the top of the wall/sandbags, like in nvcp in al basrah.

also with the input of mortars (if they work of course), there could be sites with clear fields of view to deploy mortars, and maybe have a mortar squad, directed by the commander or a recce squad.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

yea when insurgents get mortars (.7/.8 mabye) then they can bomb the base aswell.
S.A.S jackwebsterdunstan
Posts: 294
Joined: 2007-02-18 23:30

Post by S.A.S jackwebsterdunstan »

this has already been suggested befor and R-DEV Rhino even started mapping the idea, it was a desert landscape with a small hill and fort on top and bunkers around the fort.
i think it got scrapped due to lack of interest but im sure he probably still has the file somewhere if you ask him for it nicely.
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some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I agree that in real life a firebase or vehicle control point would have well set defences and fire arcs set up. However IRL you might not see action for days or weeks. This would lend an advantage to the insurgent attack. In PR now the round starts and you know that within 5 minutes you are going to see someone.

Next you have the lack of cover, vegetation in game. If you took Basrah NVCP, made it larger and then said ok, attack us. The insurgents wouldn't get within 300yds of it. I know this could be addressed on a new map but there would need to be a substaintial amount of cover.

I think the following things might make this map work.

- Allow the insurgents to have a good deal of space around the VCP to allow them to move spawn cars into a variety of areas un-detected.

- Make the VCP somewhat large with the defencsive positions as flags. The Brits would need to cap them quickly to stop a bleed situation to simulate the element of surprise.

- No vehicles for the Brits. They could have Land Rovers but no air or armour. Maybe allow armour or air support at the 40min mark of a 60min game perhaps.

- Lots of cover for insurgents and multiple angles of attack.

I really don't want to keep dumping on this idea becuase in theory I really would love to play out this kind of map :grin: . I just fear that people will figure it out quickly and the original intent will be lost :-(
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