Enforcer1975 wrote:If it works...
And how do you intend to get the guys out? With a can opener?
You don't need to get them out, you want to stay in the tank after it's imobilised, I gaurantee you are dead inside 30 seconds. In real life an imobilised tank is nothing but a metal coffin with a gun. Air support now has a static target, or how about an artillery strike, hell plant enough C4 ( believe me enough high explosives placed correctly will take out a tank, even in real life ),or rig an AT mine and you are gone. Even if you decide not to attack the tank directly, it's going nowhere and the 2 guys inside are now less than useless to their team mates, they can't move remeber - that means they can only engage targets which enter their field of fire and guess what, no-one will enter the field of fire, your team are now 1 MBT and 2 infantry men down; Still want to sit in your wrecked tank?
SKyWolf wrote:now i think you guys at project reality see it this way no cross hairs = relistic but may i point out this that if you pick up a gun and hold it you know whare you are Pointing the barrel the angel from youre body.
Suggestion if I may. This is an old trick I learned some time ago, it was originaly used to give snipers a chance in a stand up fight. Zoom your weapon, then take a marker pen or other device and make a mark where the sights are pointing and zoom out, you now have a home made cross hair, it's not 100% accurate but then hip firing never is, it will however give a reasonable idea of where the gun is pointing and increase your chances of hitting something without needing to enter zoom mode.
In real life, firing without at least entering the presented stance means that the only thing you will hit with that bucking bronco is air. The man you are firing at however, stays cool enters firing stance, aims and your toast. It's not the man who fires first that wins in reality, it is rather the man who keeps his cool, remembers his training and uses the equipment provided as it should be used.
Enforcer1975 wrote:When AT soldiers in RPPM would only have 1 shot, the damage caused by it should destroy a tank ( like i think it is in real life ). But i don't think ppl would play the AT anymore, except RPPM would give them an M4 as backup ( somebody here mentioned they too used rifles ), and of course, with a 1 shot=kill rocket the tanks would be unnecassary .
The tank will never be useless, unless it is being piloted by an arse, who decided to go flag hopping without infantry support, just like it would in real life. The other alternative is to move your tanks as a unit, sure the AT guy may get 1 tank, but him and his buddies just got the shit kicked out of them by the other armor supporting or the infantry, which is now closing on the AT position. Besides that if you engage that tank head on you may damage the tank, possibly even badly damage it, but the modern composite armors used on tanks, especially on the front facing will more than likely save the men inside even if the tank is immobilised. AT weapons, at least in game are best used as defensive weapons, soldiers carrying AT weapons shouldn't be charging around the map engaing tanks at will, in reality a combined arms assault will be more succesful, which I believe is the point of PR, looks like people will have to learn to work together or fail miserably every time.