Ethnic diversity

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KomradePedrovsk
Posts: 72
Joined: 2007-03-19 01:51

Ethnic diversity

Post by KomradePedrovsk »

Hey I've just thought of a little something that could add a little more variety for the American forces (and perhaps other armies).

For example we've already got white and black soldiers right? So how about adding Asian Americans for example? After all the US is a melting pot, with a lot of different people.
I think it would be simple, just adding the Chinese face skin to the set of random skins in US forces?

What do you think about this? Anyone got any suggestions on adding more ethnic diversity to other armies besides US?
GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Already suggested.

There are two skin bases for soldiers. It's impossible to make such things random.
KomradePedrovsk
Posts: 72
Joined: 2007-03-19 01:51

Post by KomradePedrovsk »

Oh ok. I did search though, perhaps used wrong terms dunno. Thanks for answer though, too bad we can't have more than 2 skin bases :-(
You can close the thread.
Last edited by KomradePedrovsk on 2007-06-10 03:52, edited 1 time in total.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Probably best from a purely game play prospective, can you imagine the TKs on chinese v UK/US map if they had an asian skin model, especially if they picked up an opposing factions kit!

*Looks kinda chinese, has chinese gun, but in US uniform. Hmm, 2/1, shoot him!* :p
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

IAJTHOMAS wrote:Probably best from a purely game play prospective, can you imagine the TKs on chinese v UK/US map if they had an asian skin model, especially if they picked up an opposing factions kit!

*Looks kinda chinese, has chinese gun, but in US uniform. Hmm, 2/1, shoot him!* :p

why would a guy in a US uniform have a chinese gun? and you'd probly idenify by his uniform before you see skin color.
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

TexLax wrote:why would a guy in a US uniform have a chinese gun? and you'd probly idenify by his uniform before you see skin color.
1. Rifleman - for scope
2. Medic- for full auto
3. Grenadier - ditto
4. Generally for equipment/healing/ammo/explosives.

And at very long range its difficult to see the pattern on the uniform, but you can tell the guys black through a scope quite often, means he's a US guy. And quite often in the jungle maps you come face to face with people, where you can't really get a good idea of the uniform in the undergrowth

I was only semi-serious anyway. ;)
puglous
Posts: 274
Joined: 2007-02-21 03:52

Post by puglous »

Yeah, the soldier model is based on the armor they spawn with, right?
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Filamu
Posts: 318
Joined: 2006-12-15 14:20

Post by Filamu »

yes, heavy= black, light = white...
Does that mean that dice wants the blacks to do the heavy work?
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Why is this even open?
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Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

This is definitely not a priority of the Project Reality team as ethnic diversity in the United States is primarily split between three numbering over 10% - Whites/Blacks/Natives. Two are already in the game and others would not look right with a facial reskin because of differences in bone structure; we also cannot edit DICE models to do so and thus ethnic diversity would require remodeling the entire US forces. So no, we will not be working on this.

Closing.
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