Thoughts on PRMM .02
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DuckCommander
- Posts: 63
- Joined: 2005-07-09 16:43
Thoughts on PRMM .02
First off, congratulations on this release. I've had my eye on this mod for a while ever since I heard about it. Some things bother me about it though.
-Air Capping
There is still air vehicle capping. This is a real bother, since it offers zero teamwork since all you do is fly around and ninja flags. I want people to be dropped off and ground pound their way to the flag, which should be the essence of this mod.
-Spawn Time and Movement Speed
For how slow the soldiers are now, the spawn time appears unchanged. If weapons are to be more accurate, and engagements taking place at farther distances... there has to be a tradeoff. Either increase the spawn time so you have enough time to move in and secure the area without having a squad spawning around you. Or revert back to normal BF2 speed. (Honestly I've had a good experience playing a mod with extended spawn times. People actually used tactics and covered each others backs. Death meant something. Someone said this would make vehicles more powerful, but if you keep an AT or two in your squad vehicles shouldnt be a problem.)
-Intro Movie
It lags like a mother, change the "Movies" folder to something else.
These are my current gripes. Post yours.
-Air Capping
There is still air vehicle capping. This is a real bother, since it offers zero teamwork since all you do is fly around and ninja flags. I want people to be dropped off and ground pound their way to the flag, which should be the essence of this mod.
-Spawn Time and Movement Speed
For how slow the soldiers are now, the spawn time appears unchanged. If weapons are to be more accurate, and engagements taking place at farther distances... there has to be a tradeoff. Either increase the spawn time so you have enough time to move in and secure the area without having a squad spawning around you. Or revert back to normal BF2 speed. (Honestly I've had a good experience playing a mod with extended spawn times. People actually used tactics and covered each others backs. Death meant something. Someone said this would make vehicles more powerful, but if you keep an AT or two in your squad vehicles shouldnt be a problem.)
-Intro Movie
It lags like a mother, change the "Movies" folder to something else.
These are my current gripes. Post yours.

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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
Keep an AT guy or 2 in your squad. A Helo can only hover cap a flag if no-one with the correct class is there to defend it. A team might cap from the air, however if their is anyone on the ground, usualy 2 AT rounds will down the chopper and put an end to that shit. You are talking about pubby servers where people cap and move of, which means you can land and drop the team around the flag anyway, without any resistance. 6 noobs in a chopper won't bother anyone who has half an ounce of sense, they are 6 quick kills.DuckCommander wrote:First off, congratulations on this release. I've had my eye on this mod for a while ever since I heard about it. Some things bother me about it though.
-Air Capping
There is still air vehicle capping. This is a real bother, since it offers zero teamwork since all you do is fly around and ninja flags. I want people to be dropped off and ground pound their way to the flag, which should be the essence of this mod.
Snipers become the dogs bolloks! Snipe the defenders move in and cap, while waiting for the other team to respawn. The times are fine if you are playing with a team of people who coordinate and work well together. 5 or 6 guys in a squad will cap a cleared flag fast enough to not have to worry about that shite. Again the mod is not at fault, the n00bs who play on pub servers are!DuckCommander wrote:-Spawn Time and Movement Speed
For how slow the soldiers are now, the spawn time appears unchanged. If weapons are to be more accurate, and engagements taking place at farther distances... there has to be a tradeoff. Either increase the spawn time so you have enough time to move in and secure the area without having a squad spawning around you. Or revert back to normal BF2 speed. (Honestly I've had a good experience playing a mod with extended spawn times. People actually used tactics and covered each others backs. Death meant something. Someone said this would make vehicles more powerful, but if you keep an AT or two in your squad vehicles shouldnt be a problem.)
No problems here. I had 2 downloads running in the background and had absolutely no problems with any of the movies. Try checking your settings and media codecs, it's more likely a problem with your PC than with the mod.DuckCommander wrote:-Intro Movie
It lags like a mother, change the "Movies" folder to something else.
Personaly I find the mod to be of very high quality, my only concerns are not having the damage indicator visible, I find it quite disorientating not knowing how much damage I or my vehicle has taken. People will argue that you can judge how much damage you have taken, however being hit in different areas causes different damage, in reality you would know how close to death you are or if your vehicle has been pummeled. My other concern is when flying, you can't see shit on the left side as most Helos fly from the right, I am not suggesting changing back to multiple camera views, however moving the pilots view to the centre of the cockpit would give a more realistic view from the cockpit, at the moment it is like flying with your left eye closed.

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HogansHeros
- Posts: 267
- Joined: 2005-09-07 21:19
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Corey Darling
- Posts: 22
- Joined: 2005-09-24 01:55
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
the mode is great but the guy in the tail goes threw it and kind of looks dumb he should only face one way so it dose not happen. flag capturing in the air is dumb. you cant capture some thing from the air if they get off the hellie it would be ok but to capure it when your flying is bs, and people are not at the flags all the time with AT all the time to defend them. any way love the mini bird, and love snipeing the piolet out of his seat to see the people all crash. i dont know if head shot were changed so u die when shot and cant be revived. damage to tanks and hellies seems more realistic now tank can get shot in the front but not in the back or it will die nice. not sure y the smore is now a diffrent wepon when u could have used it befor maby if they were real nades. the tunel vison is cool too at times anoying but cool. i do miss the safty of the black hawlk be nice to have a little bird and a black hawlk and give the mec 2 atack or tranz hellies
Last edited by worst 3 on 2005-10-28 01:41, edited 1 time in total.
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HogansHeros
- Posts: 267
- Joined: 2005-09-07 21:19
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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
1 )Corey Darling wrote:Hi,
I'd have to disagree with moving the POV to the center of the cockpit. With very few exceptions, no pilot sits in the center of the cockpit in a real heli. Also, the transport helos (BH and LB) have left and right views that can be used with the buttons on a joy stick. its too bad it doesnt work for jets or the attack helos.
I am not suggesting that the pilot seat be moved, however not everyone uses or likes to use a joystick, therefor they ( I ) don't have the ability to use the hat for right and left view, which due to the set up means it is nigh on impossible to judge distance on the left side. As I said it feels like you are flying with your left eye closed. Perhaps as you suggest, moving the POV forward would help with this, my suggestion for moving the POV to centre is a gamepley tweak allowing a pilot a more realistic view. In RL pilots don't fly with the left side of the cockpit blacked out, that tends to lead to crashes and deaths.
2 )worst 3 wrote:flag capturing in the air is dumb. you cant capture some thing from the air if they get off the hellie it would be ok but to capure it when your flying is bs, and people are not at the flags all the time with AT all the time to defend them.
In a game played with team mates and organised strats, capping flags from the air doesn't happen. Why? Because there is someone there with an AT kit at all times, in RL squads don't capture a point then fuck off looking to cap another point because they want the gold star. Seriously, try working with a good team who take and hold a position and see just how often a helo caps the flag from the air ( doesn't happen ), air capping will always be a problem in a pub game because of the points I have already made. The only way to stop it is to remove the ability altogether, but that incourages people to cap and move on, leaving a flag undefended. This means I can fly in drop of my guys, cap and move to the next flag without any danger of being shot down or injured, ultimately it makes no odds whether they get out or stay in the helo at the momement, because no-one in the pubs ( very few anyway ) actualy try to hold what they have taken.
Last edited by DAWG on 2005-10-28 11:08, edited 1 time in total.

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DuckCommander
- Posts: 63
- Joined: 2005-07-09 16:43
Key words italicized. Organized, when do you see that? Instead of relying on people to get rid of the problem just throw it away completely.In a game played with team mates and organised strats, capping flags from the air doesn't happen. Why? Because there issomeone there with an AT kit at all times, in RL squads don't capture a point then fuck off looking to cap another point because they want the gold star. Seriously, try working with a good team who take and hold a position and see just how often a helo caps the flag from the air ( doesn't happen ), air capping will always be a problem in a pub game because of the points I have already made. The only way to stop it is to remove the ability altogether, but that incourages people to cap and move on, leaving a flag undefended. This means I can fly in drop of my guys, cap and move to the next flag without any danger of being shot down or injured, ultimately it makes no odds whether they get out or stay in the helo at the momement, because no-one in the pubs ( very few anyway ) actualy try to hold what they have taken.

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Qla
- Posts: 10
- Joined: 2005-07-08 23:05
I have to say that this mod is almost what i dreamed bf2 would be. But there's still some major problems like, nade jumpers, it still appears in this great mod of yours and infact it's even worse. I suggest you dear modders should add somekind of delay when you fire the m203 the nade would fire off from the tube like 0,5 - 1 sec. And would be lovely to see somekind of class/kitt limilations, like in many good mods, it really brings realism and balance to the game, i suggest there should be 1 sniper, 2 grenadiers (yes, assault and grenadiers should be a different kit.) 0-3 AT guys depending if the map has tanks, supports depening of the map, couple of spec-ops/medics and rest should be assault aka. riflemen (with no god damn m203 aka. "noobtube").
ps. This mod rocks.
ps. This mod rocks.
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Rg
- Posts: 181
- Joined: 2005-06-17 22:35
Well as it stands right now, did this mod reduce the number of nades the gun has or is it still the same number?
Your saying that people are jumping while shooting off a nade? Is it possible to just disable firing while jumping? just like you can't fire while sprinting.
I can't wait to try this mod. I bought the game off ebay (hopefully I'll have it on monday) pretty much just for this mod, so there better be more users then there were for v.01!
Your saying that people are jumping while shooting off a nade? Is it possible to just disable firing while jumping? just like you can't fire while sprinting.
I can't wait to try this mod. I bought the game off ebay (hopefully I'll have it on monday) pretty much just for this mod, so there better be more users then there were for v.01!


