your models

General discussion of the Project Reality: BF2 modification.
Post Reply
mario
Posts: 1
Joined: 2005-10-28 11:31

your models

Post by mario »

hey i do a bit of modeling myself however i dont do your type which is realisum and cars and stuff i do characters and i do photoshop , but also i was wondering what programes your use to model because i use Maya 7 and i dont know if thats the best for buildings and cars and stuff. i may even like to apply for a job maybe
Image
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

As far as I know (which isn't too much)..

Maya is better for modelling organic objects and those with many complex curves.

3D Max is great for lower poly modelling (in comparison to the high poly work nowadays), primarily for games and the such.

Never the less, it's all about what you are used to more than what options are available... as there are many.

These are done in 3dmax:
http://denko.maxarea.com/gallery/031.jpg
http://media01.cgchannel.com/images/gal ... r_girl.jpg
http://media01.cgchannel.com/images/gal ... ullimg.jpg
http://media01.cgchannel.com/images/gal ... ullimg.jpg
http://raz.ro/gallery/ducati/ducati_dof3.jpg

And these in Maya
http://www.highend3d.com/gallery/charac ... php?id=633
http://www.highend3d.com/gallery/charac ... c/353.html

Now i'll shut up and let the pros answer :-P
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

yea the BF2 moding tool uses 3ds Max
Image

Image
JoeB
Posts: 27
Joined: 2005-09-10 11:48

Post by JoeB »

The program is only as good as the artist. You can create it all in both.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

true, but that doesn't mean either of the 2 is more fit for a certain job.
Image
JoeB
Posts: 27
Joined: 2005-09-10 11:48

Post by JoeB »

well you can do both low and high poly in either one of them, so as far as that their equal. Same thing for organic and anorganic, it's just a slightly different approach.

Maya has the edge in fluid dynamics though, but seeing the guys from Autodesk bought the guys from Maya, I think that's sorta lost ;)
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

probably. i'm not really into modelling and all that. so i guess you know what you're talking about. ;)
Image
Post Reply

Return to “PR:BF2 General Discussion”