Tank (vehicle) sights

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
torak101
Posts: 2
Joined: 2007-06-05 19:31

Tank (vehicle) sights

Post by torak101 »

I'm new to PR and really enjoy playing it. Its pretty much what I wanted from BF2. (to be honest I never really played my BF2 until I came across this mod)

One thing I would like to suggest is about the tank sights.

Todays tanks (western at least) have TIS (thermal imaging systems) This is really handy for seeing through smoke or dim light/fog situations. Its a standard feature. (applies to helos and such as well)

Also, sights always have some sort of magnification. (x3, x10 ...)

This would give tanks a much greater fighting range. As they are currently used in BF2, they generally fight at to close of a range because of the limitations of the gun sights.
Getting into a discussion about the lack of an LRF (laser range finder, another standard feature of all modern tanks) and magnification/TIS and its effects on survivability and tactics of Armor vehicles is a topic all its own.
A tank isn't just a big rifle on tracks with extra armor as BF2 likes to treat it.

Anything, even just magnification, would be a welcome addition for a tank junky like myself :D Keep up the good work!
Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

You haven't tryed PR .6 Open Beta have you? Most of what you've said is already in game. You can try .6 Open Beta now, or you can wait another week or two for the finished release.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

torak101 wrote:I'm new to PR and really enjoy playing it. Its pretty much what I wanted from BF2. (to be honest I never really played my BF2 until I came across this mod)

One thing I would like to suggest is about the tank sights.

Todays tanks (western at least) have TIS (thermal imaging systems) This is really handy for seeing through smoke or dim light/fog situations. Its a standard feature. (applies to helos and such as well)

Also, sights always have some sort of magnification. (x3, x10 ...)

This would give tanks a much greater fighting range. As they are currently used in BF2, they generally fight at to close of a range because of the limitations of the gun sights.
Getting into a discussion about the lack of an LRF (laser range finder, another standard feature of all modern tanks) and magnification/TIS and its effects on survivability and tactics of Armor vehicles is a topic all its own.
A tank isn't just a big rifle on tracks with extra armor as BF2 likes to treat it.

Anything, even just magnification, would be a welcome addition for a tank junky like myself :D Keep up the good work!
X to zoom, thermal sights have been suggested. Next time use the search button :( Every time you don't use the search button, eggman drinks another beer which means .6 will be delayed :(
Image
Bleach
Posts: 471
Joined: 2007-06-01 10:35

Post by Bleach »

I would try 0.6 beta but im a sp type of person and i've heard it only has 1 sp map!
Image

Image

In Game Name MuttRag.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

0.6 SP doesnt work anymore, since we only have 4 base kits and SP needs 7 to work or else it CTD's.
Image
skullwolf89
Posts: 2
Joined: 2007-03-18 15:32

Post by skullwolf89 »

well there are limited controls u can use on vehicle
x is used for smoke but u can change to zoom as mentioned earlier but i cant find more controls to use , any idea if its possible to add in more controls for land vehicle?
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

If you are the driver, then X pops smoke, if you are the gunner then X zooms, as I discovered in the Kashan Desert last night, and to my joy. Watching those tracers arcing out was a thing of beauty.
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Outlawz wrote:0.6 SP doesnt work anymore, since we only have 4 base kits and SP needs 7 to work or else it CTD's.
we'll provide a fix / work around for that with release. it will mean that the "pr_sp" method of playing SP is required tho.

We've also (I think) fixed the inconsistencies with the zoom keys, so X will always zoom for armor vehicles and the smoke is actually now a mouse button weapon for the Tank Cmdr.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

Thermal imaging systems are impossible because it is hardcoded right? I would kill to see these on my Abrams or AH-64. They would be great for night maps too.
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

ya, it's hard coded..
Image
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

TexLax wrote:ya, it's hard coded..
No it's not, quit making false statements without any solid foundation.

http://www.youtube.com/results?search_query=bf2+thermal&search=
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Thermal Imaging in BF2 is hardcoded.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
torak101
Posts: 2
Joined: 2007-06-05 19:31

Post by torak101 »

Red Halibut wrote:If you are the driver, then X pops smoke, if you are the gunner then X zooms, as I discovered in the Kashan Desert last night, and to my joy. Watching those tracers arcing out was a thing of beauty.
Ah....

Awesome info, thanks. I popped the smoke using the "X" while driving and never thought to try it for a different function while gunning.

Thermals would still be cool :lol: It would help get those sneaky little crunchies in the bushes.
Post Reply

Return to “PR:BF2 Suggestions”