Before I start, I'd like to mention that I did read Mad Tommy's thread on how the two game modes are received by the community. I think this combination of game modes would be better suited for scrims, teamwork nights and the like.
I will now explain the way this combination, if possible, would work.
The round starts as a normal conquest game, the British Forces have to secure the points outside and inside the city in the slightly modified way (nothing to do with AAS itself, but with the order of capturing flags on Al Basra). If the British Forces manage to accomplish this, the game mode switches to Insurgency, weapons caches randomly start appearing on the map and the Brits have to take them out.
I thought this up as a response to the baserape that would ensue after the Brits have captured all the flags that could be captured.
As to the flag capture order, I'd like to suggest making Industry part of the same capture tier as the Village flag. The reason for this would be that the flag is at the edge of the city and as much in the way of the Brits as Village. I personally couldn't see a reason for not capturing this as part of a first move on the city, especially considering the AA emplacements near it.
On a side note, as others may have noted, the palace isn't a palace. It has no features that would make the building qualify as a palace, and that's because it is a sanitarium taken from a Special Forces map, Devil's Perch. And one can tell it is actually a sanitarium, even if he or she hasn't played the above mentioned map, by the small cell like rooms, cheap latrine and generally non-impressive elements like the hall ways and stair sets. Although this obviously isn't in any way a game stopper, are there any plans to change this in the future?
Thank you for reading.
Combination Between Isurgency and AAS
-
jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Combination Between Isurgency and AAS
This signature is here due to lack of imagination.
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
some interesting thoughts there. we're kinda doing that with the 0606 release of insurgency.
our experience in the past has been that if there is not a focussed set of tasks for the players, they get spread out all over the place .. some playing conquest, some playing insurgency.
but what we're doing with insurgency in the next beta build is setting it up so that the Brits control VCP and Airport (and only those flags). VCP is the only cappable flag. The Brits effectively have to hold VCP while searching for weapon caches. The Insurgents have to defend the weapon caches AND .. if they want to "win" the round, likely capture the VCP.
The Brits will be much tighter on tickets than in previous builds, so if they lose VCP it will be debilitating to them and they must recapture it.
So we're trying to have a *focussed* mix of AAS and Insurgency so things don't get too dilluted either way, but still have some logical CP objectives and a meaningful impact of those objectives on the game.
our experience in the past has been that if there is not a focussed set of tasks for the players, they get spread out all over the place .. some playing conquest, some playing insurgency.
but what we're doing with insurgency in the next beta build is setting it up so that the Brits control VCP and Airport (and only those flags). VCP is the only cappable flag. The Brits effectively have to hold VCP while searching for weapon caches. The Insurgents have to defend the weapon caches AND .. if they want to "win" the round, likely capture the VCP.
The Brits will be much tighter on tickets than in previous builds, so if they lose VCP it will be debilitating to them and they must recapture it.
So we're trying to have a *focussed* mix of AAS and Insurgency so things don't get too dilluted either way, but still have some logical CP objectives and a meaningful impact of those objectives on the game.
-
101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
basrah is so insanly chequered fun.
and imo the complexity of diffrent tasks going on simultaniously is part of that fun.
couldnt there even be VIP gameplay implented?
with a kit pickupable by the brits which makes them some insurgent brass hat traitor who, if he gets to the airport delivers intel on 2-3 ammo dumps at once?
with 2-3 pickupable kits around the VIP one for some squadmates to go bodyguards for him
and imo the complexity of diffrent tasks going on simultaniously is part of that fun.
couldnt there even be VIP gameplay implented?
with a kit pickupable by the brits which makes them some insurgent brass hat traitor who, if he gets to the airport delivers intel on 2-3 ammo dumps at once?
with 2-3 pickupable kits around the VIP one for some squadmates to go bodyguards for him
-
Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Just add the Xtract mode back to Basrah?101 bassdrive wrote:basrah is so insanly chequered fun.
and imo the complexity of diffrent tasks going on simultaniously is part of that fun.
couldnt there even be VIP gameplay implented?
with a kit pickupable by the brits which makes them some insurgent brass hat traitor who, if he gets to the airport delivers intel on 2-3 ammo dumps at once?
with 2-3 pickupable kits around the VIP one for some squadmates to go bodyguards for him![]()

-
101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
-
The_Blitzcraig
- Posts: 86
- Joined: 2007-03-17 23:41

