ZanderArch's Guide to Medic Whoreing

General discussion of the Project Reality: BF2 modification.
ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

ZanderArch's Guide to Medic Whoreing

Post by ZanderArch »

Well, recently I have taken to joining the good Tactical and Assault squads that have all microphones and a Squad Leader that you would charge into the fires of Hell if he gave you the order to, and also joining some of the more so-so squads that are a little more laid back and don't bark orders when those good Tactical and Assault squads fill up. But either way, I've been taking the needed role of Medic for those squads, and I think I've been going a pretty good job of it, so I thought I'd write a short guide with some pointers.

Part 1, what you need.
A. Hardware wise
1. A Microphone. This is very useful since being a medic there are many situations that require you to have an open and free line of communication to your squad, especially when your death is the second most damaging to the squad, after the Squad Leader, of course.
2. Good sound set up. With a good card and EAX on, you can get a better idea in what direction your buddy is that needs you. Not required (I don't have one.) but might be useful.
B. Player wise. (Skills)
1. Combat. You don't need to be able to take on 5 guys at once if you are going to be playing the Medic, it may help, but it isn't needed. You aren't the squad's primary killer, you are there to keep them alive, if that means shooting an enemy, then do it, but don't be the guy on point or the first one on the front line.
2. Determination. If you are going to be a Medic, you have to focus on that job. There are times you will be forced to sit and wait, and times when you'll have to manage your stamina to keep up with the pack, and times when all you can do is keep those shock paddles humming and your medic pack patching, may not be the most fun thing, but it's better for your team and your squad.

Part 2, General Tips.
A. Teamwork.
1. Squad Leader. When you picked up that kit with the big fat plus on it, you sign your butt over to who ever is wearing the Barret and carries those signal grenades. Stay on your squad leader, his death can hurt your squad a lot, so make sure if he goes down, he gets right back up. I've played quite a few times where my Squad Leader has turned to me in cover and say "Thanks man, you're a god send.".
2. Squad. These guys aren't as important as your Squad Leader, but you need them and they need you.
B. You.
1. Combat. Stay out of it as much you can, you may be good at fighting, but I've seen so many times that one person was gloating about their skill only to get torn apart in an alley way with a useful kit in his hands. Stay behind cover when your squad is entrenched, they'll thank you more for letting them get the kills and reviving them when they get hit than when you steal their kills and go down with no one to revive you.
2. Your kit. Hold on to it. If you play for 10 minutes, your squad will learn "You = Health!" and if you go and pick up another kit, your squad loses that. Stick with it, even if you can grab a Sniper rifle, tell someone in your squad to grab it. Only swap Medic Kit for Medic Kit. Always switch if you need Shock Paddle charges or Field Dressings, if you don't like the other teams rifle, don't worry, you won't be using it.

Part 3, Advanced Tactics.
A. Smoke and Zap.
1. Situation. A man from your squad rushes for a better cover position, hoping to free up space where he last was, give the enemy more targets than they can watch, or draw fire away from your main group. On his way over he gets clipped, out in the middle of the open.
2. Your reaction. Get out and throw a smoke Grenade either to your enemy if they are close enough, or just before your fallen squad mate. Tell your squad mate to run to cover when you revive him, then break out the paddles and get to him. Once he's up, pray he's thinking the the same direction you are and start working your Restoration Magic on him.
3. Notes You may need to confirm with your squad they are okay for you to throw smoke, they may be able to give you covering fire long enough to get the guy up and to cover.
B. Heal, Heal, Heal.
1. Situation. You and you Squad finished a fire fight and/or you can to another Squad and know you aren't in any immediate danger.
2. Your reaction. Break out the Medic bag and check everyone. You'd be amazed at how thankful people are when you topping off their health or even checking to make sure they are good. Do this often, I make most of my points doing this, and by having your overall force at full health, your chances of a successful attack increase. They may be able to take 1 more bullet, but that could mean the difference between a cleared bunker and a failed breaching attempt. Heck, do this even if your behind cover and getting shot at, a squad at full health has more guts than a slaughter house and a much better chance to survive.
3. Notes. This is by far the best tactic. You make your self known as a medic so people with injuries will know they have a buddy near by so they will call for you when they are shot. There is no use trying to support a team that doesn't know you're there to support them.
C. Manage your dead.
A. Situation. You have multiple guys down, it's during or after a fire fight, their clock is ticking and your paddles are humming.
B. Your reaction. Prioritize. If one of them that is down is your Squad leader, hit him first, second is Medic, after that, who ever is closer. With multiple men down, you don't have the time to Medic Bag the first one revived so make sure you tell them what you are doing. Revive one, throw him a Field Dressing, get moving to the next one, on your way tell them "Stay put, I didn't heal you but you should be stable." or something of the kind. After everyone is revived, tell them to come to you or call for a medic so you know who needs it. If someone doesn't come back after one zap, move to the next and hit him later.
C. Notes Make sure they know what you are doing, if they get revived, get a little healed, then see you run off, they might think their fully healed and run off to get themselves killed simply by the shock of a bullet landing near them. If they complain the medic isn't doing his job, make sure you tell him you are healing more than just them and it'd be helpful if they didn't die all the time, then get back to work.

Part 4, Other
A. Check. Just because they are critically wounded doesn't mean they can't talk. If you know they were taken down by heavy fire and that the heavy fire may still be waiting for them, ask them if they want to be revived. They got shot, they should know if it's worth risking your life to get them back up. And, they may be dead so you should check with them to make sure it's possible to revive them.
B. RECHARGE! ALWAYS, and I mean ALWAYS make sure your shock paddles are recharged. I can't count the number of times I've tried to Zap and Run with no charge. After every revive, make sure the paddles are rubbed and ready.

Part 5, Closing thoughts.
The Medic can be one of the most useful members on a team, but just having a Medic doesn't mean a team is going to do better, the Medic needs to do his job and keep as many people they can alive. If you find you die a lot in combat, switch over to Medic and help those who, like you, aren't the best with a rifle. Plus, most of the time if you react fast enough to a downed team mate, you can catch his killer off guard and take him down. Stick with it, most of the time I never see the Kit Selection screen unless my squad has a total wipe and have to respawn (This is also because I stay out of the fight and don't die as often.)

Thank you and good luck.

Thoughts, comments?

PS: I didn't see any better place to put this.
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Fullforce
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Post by Fullforce »

Nice guide. Be sure to put it on the wiki too.

http://guide.realitymod.com/index.php?t ... ory:Guides

:D
ZanderArch
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Post by ZanderArch »

Oh, yeah, forgot to add this:
A testament to my abilities.
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Last edited by ZanderArch on 2007-06-27 17:23, edited 1 time in total.
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vanity
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Post by vanity »

This is good work. Thanks!
.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

Well done mate ;)

I'd also advise guys that if you're down & DEAD (not critically wounded, but stone cold dead), tell the medic "I'm dead": saves us trying to revive fly food if there's a few casualties around :)
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Outlawz7
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Post by Outlawz7 »

A counter tactic to this is also:
-when you kill someone from an ambush, wait there and if they have a good medic, he'll come to revive him and thats when you get 1+1 kill.

A good thing to do is to tell the squad, from which direction you got shot; someone will take care of that guy, while medic will come to the rescue.
A lot of people dont cooperate with medics, and some even blame them for their own death. Sorry, we arent guardian angels, which can save you dumb *** from everywhere...
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Raniak
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Post by Raniak »

Nice guide, medic is my favorite class too... when I play medic I alway try to have 0 kills... but someone alway get in front of me and I alway have to shoot him... *sigh*
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ZanderArch
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Post by ZanderArch »

Alright, it's in the Wiki Guide with some minor modifications, I removed the "Hi, I'm a real person and here is my opinion." aspect of it and make it more of a Manuel.

Thanks for the positive feed back, I thought I might have been stating the obvious.
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Xmaster
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Post by Xmaster »

Medic ftw ;) been whoring that class ever since I've been playing BF series. Its one (if not THE) most uselful class to be in a squad.
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Airborne91
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Post by Airborne91 »

Hey man thanks this was really helpful. This will really help me as a medic, and just me starting out can really help out even if I am a n00b.
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Hx.Clavdivs
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Post by Hx.Clavdivs »

I like your guide, but I want to add some things to it.

1) If you see one medic trying to revive the same fallen soldier as you - stay away - you do much better covering their angels.

2) As you said - revive - but tell them to use their field dressings, then pull back under cover of healthy soldiers. Or ... Ask them to use field dressings, (and as you said) make them ask for medic so you know where to go to heal them up.

3) Be a *****.
"Hell no - I'm not going over there - YOU COME OVER HERE!" You are quite right, medics do not fight. Only in self defence. Heal first, fight last.

Yeah, I've been whoring that medic kit quite a while now. Good job on the guide.

Oh, before I forget - you do know the one about soldier glitched in the terrain - throw field dressing or smoke grenade to get him out, then zap?
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daranz
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Post by daranz »

ZanderArch wrote: B. RECHARGE! ALWAYS, and I mean ALWAYS make sure your shock paddles are recharged. I can't count the number of times I've tried to Zap and Run with no charge. After every revive, make sure the paddles are rubbed and ready.
So true. I always recharge the paddles after a revive... Sometimes it gives me a "WTF HEAL ME ALREADY" look from my teammates, but it's habit and I do it without thinking about it. There are few things I hate more than picking up a medic's kit (when I'm not medic) and trying to revive him, only to find that I have to rub the paddles together before I can do that.
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Long Bow
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Post by Long Bow »

I would suggest you bold, underline, supersize the use of smoke. I don't know how many times I get revived in the open only to be shot again. Please don't bother reviving me in those situations it only porlongs my spawn, possibly gets the medic killed and is just annoying :grin: Smoke the area first and actually allow the smoke to plume before moving in.

Smoke'm if you got'm :wink:
arneboe
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Post by arneboe »

i was trained as a medic.. one of the basic first things you are taught is: "Your own safety first".. meaning that if you are down you can't help anyone else!.. and yeah.. good idea is not to be the rear guard when moving out.. somebody sneaks up on your squad and BANG.. the only medic in the squad is down ;)
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ReaperMAC
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Post by ReaperMAC »

Im still not used to being a medic in v.607, I guess I get confused with all of the bodies lying around. Can you only revive them if you see a kit bag next to the body like usual? Sometimes those who die by headshots have kits next to them unfortunately.
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Post by .:iGi:. Eggenberg4Ever »

Long Bow wrote:I would suggest you bold, underline, supersize the use of smoke. I don't know how many times I get revived in the open only to be shot again. Please don't bother reviving me in those situations it only porlongs my spawn, possibly gets the medic killed and is just annoying :grin: Smoke the area first and actually allow the smoke to plume before moving in.

Smoke'm if you got'm :wink:
The only hitch here is that it takes time for a smoke screen to form: medic class has a relatively small window of opportunity to get in, Zap!, "Follow me!", drop dressings, get medic bag out, heal.... repeat until killed.

Effective covering fire is very helpful in the early stages of a firefight when the smoke is forming and a dash to revive the casualty can be risked.

Being a medic is about prioritising, much like triage but more in terms of the casualty's importance within the squad. By this I mean always try and revive your SL as a top priority then other medics. This has been covered earlier so I won't dwell on it.

As a general rule (for me at least): get your squad back to life and in the game first and foremost then concentrate on non-squad members. Obviously if there's a non-squad member right next to you, do the decent thing if circumstances allow ;)
arneboe wrote:..."Your own safety first".. meaning that if you are down you can't help anyone else!..
Absolutely: don't yell at the medic if he/she's healing themselves at the same time you're on the mud, bleeding. What good is a medic that is gonna drop dead if hit by a falling leaf?

And the golden rule: after being revived or being treated for a major wound, follow the medic and get you're gun out to cover you both while you're being healed.
Last edited by .:iGi:. Eggenberg4Ever on 2007-06-29 11:09, edited 1 time in total.
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Khidr
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Post by Khidr »

ZanderArch I just wanted so say I enjoyed reading this guide. Thanks for posing it up.
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Post by daranz »

ReaperMAC wrote:Im still not used to being a medic in v.607, I guess I get confused with all of the bodies lying around. Can you only revive them if you see a kit bag next to the body like usual? Sometimes those who die by headshots have kits next to them unfortunately.
If you can see the ground through their bodies, they're gone for good. Sometimes it takes a close look, but you can usually tell.
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arneboe
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yup

Post by arneboe »

.:iGi:. Eggenberg4Ever wrote: And the golden rule: after being revived or being treated for a major wound, follow the medic and get you're gun out to cover you both while you're being healed.
yeha.. thanks i forgot to mention that.. hehe.. kinda hard to cover AND heal at the same time.. ;)
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