A small suggestion for the armor

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Outlawz7
Retired PR Developer
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A small suggestion for the armor

Post by Outlawz7 »

I find two small issues with the current 0.6 tanks.

1.) When you have a driver in a tank and youre not moving, the engine is turned on, making noise and also vibrations which make shooting with the gun difficult, not to mention, enemy can hear your position.
I suggest some sort of a "engine turn off", when driver of a tank, so you can remain silent and still and dont have to risk the driver being sniped on the .50, since thats the only place you can put him besides kicking him out of the tank :/

1.a) APCs bounce and shake, when someone spawns on the driver seat. Hope, thats being adressed :)

2.) I welcome the new compass, but its very hard to read the exact position inside APC/tank, since that little tank icon is right in the middle of the compass.
Suggest, you move it left/right of the compass.
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milobr
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Post by milobr »

I don't know about the others but I don't agree with #1 purpose. Basically because hearing the sound of a tank is one of the biggest tactical advantages you have. And I believe when in action, Abrams don't shut down their engines and then just turn it up and start moving in 2 secs. I'd agree if there was a delay to start the Abrams but that would ruin gameplay as people need to stop and move all the time.

I'm really saying this as a home soldier. I've never been into war and don't ever know how the Abrams work so maybe im just bulls**tting around.
mrmong
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Post by mrmong »

i dont like it when you zoom in twice in the driver view and the view is really sensitive and a tiny movement goes like.. WHOOAAAA to the right
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

The zoom is fine, you just need a steady hand.
I agree with milobar that the tank should be running.
But if there is any way to get people to spawn into the passenger compartment that would be great.
It really sucks to be in a long range shootout w/ another APC only to slide out of firing position because someone spawns into your driver's seat.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Well, at least eliminate the vibrating, when the tank sits still, so when someone farts inside, I dont send a Sabot over the enemy tank cos of that :lol:
Maybe not turning off engine, but making it less noiser?
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AnRK
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Post by AnRK »

Not sure about the mechanics of it all but wouldn't a tank engine take a while to fire up again? If it's not something that would take THAT long then it might be worthwhile to include it but if it has some 5 minute warm-up time then surely it would be a pretty impractical on the battlefield.
Skullening.Chris
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Post by Skullening.Chris »

Engine should always be on and making noise when someone is in it, no matter what position. So lame to think that someone would turn off the engine when switching to the gunner seat...
Outlawz7
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Post by Outlawz7 »

AnRK wrote:Not sure about the mechanics of it all but wouldn't a tank engine take a while to fire up again? If it's not something that would take THAT long then it might be worthwhile to include it but if it has some 5 minute warm-up time then surely it would be a pretty impractical on the battlefield.
5 min warm up time for tanks? I know its IRL, but we dont fight battles 72 hours straight in the game...

But 15 sec timer would be nice..at least solo tankers couldnt just drive off every time switching back to driver...
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Crusader09
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Post by Crusader09 »

When a tank's engine is turned on, there is no vibration present. It's roughly a sixty-eight and a half ton tank. In real life, the M1 is pretty quiet on the field which it is commonly called 'Whispering Death'. When the M1 tank is stationary, the driver switches on an auxillary diesal power unit because of the massive fuel consumption of the main engine. This is basically the engine set to 'idle' mode.

Also, starting up an Abrams requires no warm-up time because of its gas turbine engine.

And I know for sure that the ability to close the hatch on the tanks is not hard coded. It just involves an animation plus a few other things. A friend of mine has been messing around with the BF2 engine and a lot of stuff that can be done to improve PR just hasn't tried out or implemented yet.
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El_Vikingo
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Post by El_Vikingo »

I think they should add a start delay to tanks at least to stop the "Tank Solo" types. Tanking ain't fun without Chewie.
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Outlawz wrote: 2.) I welcome the new compass, but its very hard to read the exact position inside APC/tank, since that little tank icon is right in the middle of the compass.
Suggest, you move it left/right of the compass.
Please, do not forget this. At least that can be adressed, before 0.6 final is released...
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Xmaster
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Post by Xmaster »

Well i dont think in RL the tank driver turns off the engine each time he has to stop.
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charliegrs
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Post by charliegrs »

like that previous guy said, an abrams engine is a gas turbine engine and i really dont think you can jsut go turning it on and off like you do with your daily driven camry. especially in combat, if you had to turn the engine back on everytime you saw a threat i think theyre would be alot of abrams carcasses littering the desert. and yeah if its silent then the tanks really have too much of an advantage not to mention thats not realistic they are always atleast idling in combat. but i do agree about moving the compass.
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VipersGhost
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Post by VipersGhost »

El_Vikingo wrote:I think they should add a start delay to tanks at least to stop the "Tank Solo" types. Tanking ain't fun without Chewie.
I very much agree here...this would model the guy getting into the seat and setup AND getting going. I'm sure IRL this all doesn't happen in the instant you get in the thing, you have to at least put on your seat belt. Click it or ticket. No more solo tankers...there has to be a solution for this.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Well, they added a delay on the Warrior, but all the rest is the same.
We just need the same delay on all armor.
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

I fear pretty that most of it is hardcoded.

Although i would like to see a 15 - 25 second delay between switching from gunner to driver in both APCs and TAnks.

As a player who refuses to drive an APC or Tank with out a gunner or refuses to allow a single crewed APC or Tank in my squad, i am willing to accept such a faily long time limit if it seriously impeeds the effectiveness of 1 man tanks or APCs.

At the moment many squads are neither all infantry or all armour or if they are both have a clear destiction between each. This results in confusion between has responsibility for indervidual or group assets. Therefore making the use of tactics difficult becuase if something goes wrong it is often due to lack of players in the right place at the right time with the right weapons.

So a long time delay between switching possition would encourage tanks and APCs to be operated by 2 crewmen, therefore increasing effectiveness of these assets and more importantly allowing easier co-operation between squads becuase each squad leader understands what assets the other squad has and can rely to a greater degree on the assets providing the support they can.
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