Proper reload animations may be possible, but actually implementing it so that the rounds aren't wasted (with the automatic and semi-automatic weapons) is a different story, unfortunately. EA/DICE didn't design their engine with that amount of realism in mind.
'[PTG wrote: Stu007']I would also love to see the L86A2, which is the LMG varient of the L85.
I shot the gas version of this at a SATS Electronic target range, and hell why do they call them "Light" machine guns. Its damn heavy.
The LSW is a possibility, yes.
Actually, the classification of Light Machine Gun does refer, in part, to its weight. Light machineguns are those which can be carried and operated by one man (hip or bipod, sometimes shoulder-fired) and fire an intermediate (5.56mm / 5.45mm, 7.62 x 39mm) or full-sized (7.62 x 51 or 54mm) rifle cartridge. This includes the sub-classification of automatic rifles, which are squad level base-of-fire weapons (again, hip, shoulder or bipod) that may or may not be belt fed or have quick-change barrels.
Medium machineguns fire a full-sized rifle cartridge, are intended to be used from a mount (tripod or vehicle) for sustained fire and are crew serviced. Depending on unit-specific TO&E, an MG team is comprised of a gunner and one or two riflemen to assist him in changing barrels, reloading, local security and carrying additional ammunition and barrels.
General purpose machineguns fire full-sized cartridges and can be quickly converted between the light and medium role.
And of course, heavy machineguns are crew-serviced, must be fired from a ground or vehicle mount and fire large cartridges (12.7mm). A belt-fed automatic weapon using a cartridge above 14.5mm (that isn't a grenade launcher) is usually classified as an automatic cannon.