Remove the 'sound' for throw a grenade

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MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Remove the 'sound' for throw a grenade

Post by MadTommy »

Simple suggestion.

Remove the 'sound' for throw a grenade. No more .."frag out" or "grenade!" etc..

Its annoying to sneak up on a bunker.. only to yell at the top of you voice.. "GRENADE!".. and everyone runs out of the bunker.

I dont believe the friendly fire argument holds up weight.

The only positive is.. it is exciting to be on the recieving end.. to have a nade thrown at you but with a warning.. ie.. panic and run like hell.

What do you think?

I've searched... the only thread i could find was this.. and the subject was mixed and confussed..and old.
https://www.realitymod.com/forum/showth ... nade+sound

If this has been discussed.. please re-direct me :) , thank you.
Last edited by MadTommy on 2007-07-01 10:57, edited 1 time in total.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

Fearosius wrote:Well, I think they should keep it because its realistic
I thought it should be removed because it was SO unrealistic. lol oh well thats what opinions are all about!.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Well at times, like when your sneaking up, its about as realistic as knocking on the buker door and asking if the minded pulling the pin out of the grenade and holding it for you.

Then again in other more typical assaults the grenade shout would seem to fit better.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Having it run a check for nearby friendlies would be too much work/hardcoded I guess?
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

dunehunter wrote:Having it run a check for nearby friendlies would be too much work/hardcoded I guess?
i like your logic/train of thought.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

MadTommy wrote:i like your logic/train of thought.
How about auto-throw (left click) with sound and manual (right click) without. Often i use right click in such situations to just drop it throw a firing slit and you can still 'charge' it to full distance if needs be.
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

^
That's a good idea.
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bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

Not a military guy here, just saying this based of youtube. but dont soldiers tend to scream 'grenade' when they throw those things?

bigmoose
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Yes, they do when they know or suspect that there might be friendlies around. But imagine that you left the rest of your squad, and are sneaking behind enemy lines, and find a full bunker, where you are absolutely 100% sure that there are no friendlies? You can't gun them all down, and screaming "Grenade!" will just bring half of them outside before the grenade goes off.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

I like this idea.
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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

No. It is a great idea.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

The problem is that in BF2 this is not a problem because if you are shot with a live grenade in your hand ..... nothing happens. Whereas irl it would probably kill/injure a colleague - hence the warning that one is about to be thrown.
Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Yep whenever i hear the yelling
"GRENADE!" or "PUKOLOOOO" i run
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

But Militia's taunt is funny. Why do they have two of them? Whenever I toss a grenade, guy either says "granata" or "efka". WTF is "efka"?
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Apheirox
Posts: 290
Joined: 2005-11-13 07:21

Post by Apheirox »

$kelet0r wrote:The problem is that in BF2 this is not a problem because if you are shot with a live grenade in your hand ..... nothing happens. Whereas irl it would probably kill/injure a colleague - hence the warning that one is about to be thrown.
That is a risk you will just have to live with if you use the 'no sound' option.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

dunehunter wrote:Yes, they do when they know or suspect that there might be friendlies around. But imagine that you left the rest of your squad, and are sneaking behind enemy lines, and find a full bunker, where you are absolutely 100% sure that there are no friendlies? You can't gun them all down, and screaming "Grenade!" will just bring half of them outside before the grenade goes off.

why the fuck would you leve your squad and sneak behind enemy lines
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

causticbeat wrote:why the fuck would you leve your squad and sneak behind enemy lines
Leaving the squad does not neccessarily mean that he is several miles away from his buddies.

They could easily be just 100-200 m away and his SL gave the order "check this bunker out" while the rest of the squad does something else.
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

IAJTHOMAS wrote:How about auto-throw (left click) with sound and manual (right click) without. Often i use right click in such situations to just drop it throw a firing slit and you can still 'charge' it to full distance if needs be.
I like it...
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