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17 km Maps ? Sweet jesus.
Posted: 2007-07-10 12:04
by =UKHC=Neoteknix
woah.
so the first ever 17 km maps will appear in version 0.7 ? Nice pic by the way Rhino, Very impressive !
What do you guys think the gameplay will be like on these maps being the size they are ? will they suffer if the BF Engine can still only handle 64 players ? i personally think 17km maps are gonna need like 100 + Players to make it work ...... but i could be wrong ?
what do you peeps think ?
notex

Posted: 2007-07-10 12:05
by Outlawz7
Err....the largest map, we have is 4x4 Km and 8x8 Km is possible in theory...
Its not 17 Km size, its 17 Km surface (square Km)
Posted: 2007-07-10 12:11
by Rhino
like outlawz said, its a 17km^2 area, not 17km x 17kms. its 4km x 4km which = a 17km^2 area.
Posted: 2007-07-10 12:11
by bigmoose332
hehe, we already have that size being played in the latest BETA version

(Kasahn Desert)
So you're gonna see these sized maps a lot sooner than you apparently think sir!
Bigmoose
Posted: 2007-07-10 12:12
by =UKHC=Neoteknix
It says on the main page ..........
"
L3DT
With the release of v0.6 Project Reality will introduce a 17 square kilometre map. We'll be continuing to stretch the limits of the BF2 engine. One of the tools we'll be using is "L3DT" or "Large 3D Terrain Generator" from Bundysoft (
http://www.bundysoft.com)"

Posted: 2007-07-10 12:13
by Outlawz7
17 square kilometre map.

Posted: 2007-07-10 12:17
by Expendable Grunt
'[R-DEV wrote:Rhino']like outlawz said, its a 17km^2 area, not 17km x 17kms. its 4km x 4km which = a 17km^2 area.
4^2 is 16...
Posted: 2007-07-10 12:18
by Outlawz7
Its not precisely 4 Km, so it adds up to 16.#####, which is to close to 17
Posted: 2007-07-10 12:19
by =UKHC=Neoteknix
bigmoose332 wrote:hehe, we already have that size being played in the latest BETA version

(Kasahn Desert)
So you're gonna see these sized maps a lot sooner than you apparently think sir!
Bigmoose
oh right yeah i've played it, and its Absolutely HUGE. Would love to play a forest map that size like the one in rhinos pic
and duh !!! i thought it meant 17 km / 17 km * punches ones self in face repeatedly *
Posted: 2007-07-10 12:19
by bigmoose332
=UKHC=Neoteknix wrote:oh right yeah i've played it, and its Absolutely HUGE. Would love to play a forest map that size like the one in rhinos pic
and duh !!! i thought it meant 17 km / 17 km * punches ones self in face repeatedly *
lol we all make mistakes
lets just hope none involve a gun on the battlefield
Bigmoose
Posted: 2007-07-10 12:21
by Rhino
Expendable Grunt wrote:4^2 is 16...
yes but its not excatly 1000m, which is 1km, its 1024m, so 1024m x 4 = 4096m, 4096m x 4096m = 16,777,216
round that up and you have 17,000,000 meters squared area, and then convert it to kms = 17kms
PS. I know I should not use units in sums but its easier to explain it that way

Posted: 2007-07-10 12:25
by ArmedDrunk&Angry
ez = 1 + z + z2/2! + z3/3! + z4/4! + z5/5! + z6/6! + ... ,
cos(z) = 1 - z2/2! + z4/4! - z6/6! + z8/8! - z10/10! + ... ,
sin(z) = z - z3/3! + z5/5! - z7/7! + z9/9! - z11/11! + ...
equals ..................................... UBUR FUN !!!!!!!!!!!!!!!!!!
Posted: 2007-07-10 12:44
by Burlock
well thats a new desktop for me even if its not quite big enough
cant wait to play this looks ace.
whats happeneing with all the 0.5 maps though will they reapear in 0.6?
Posted: 2007-07-10 12:55
by WNxKenwayy
By far the best maps are yet to game, Devils tower is redunkulous.
Posted: 2007-07-10 12:57
by Simio1337
Does this mean we will need twice the video memory? 256mb -> 512mb

Posted: 2007-07-10 13:26
by Armand28
WWIIOnline is 28,000 square kilometers.
If you want a great realistic wargame, give it a try. Real penetration models, engage enemies from 2000m out, play with 1000's of real opponents, etc.
Graphics aren't as good as BF2, but it's a sim, so no bunnyhopping soldiers parachuting off of water towers...
Anyway, I split my time between PR and WWIIOL, both are great games!!!
Posted: 2007-07-10 13:33
by Rhino
Burlock wrote:well thats a new desktop for me even if its not quite big enough
cant wait to play this looks ace.
whats happeneing with all the 0.5 maps though will they reapear in 0.6?
like every other release, alot of maps in the release before our kept, but some that aint upto scratch or dont fit the mod anymore are dropped, and replaced with new maps
Does this mean we will need twice the video memory? 256mb -> 512mb
no, it uses the same amount of memory, terrain wise as a 1024x2 map (normal BF2 size). but the extra objects in the map, and the view distance may have an effect, but I've made this map so it should be playable on most systems
WWIIOnline is 28,000 square kilometers.
If you want a great realistic wargame, give it a try. Real penetration models, engage enemies from 2000m out, play with 1000's of real opponents, etc.
Graphics aren't as good as BF2, but it's a sim, so no bunnyhopping soldiers parachuting off of water towers...
Anyway, I split my time between PR and WWIIOL, both are great games!!!
WWIIOL is a MMOFPS, it has afew problems with it like it has a max amount of players it can draw in the view distance (cant remember the number exactly), but that means if you have loads of ppl in one area, which you can get for huge battles, lots of players will not get drawn and you can get shot by invisible players...
Also PR is a modern day combat game
both games(/mods) have there strong and weak points

Posted: 2007-07-10 13:51
by Burlock
'[R-DEV wrote:Rhino']like every other release, alot of maps in the release before our kept, but some that aint upto scratch or dont fit the mod anymore are dropped, and replaced with new maps
How many and which maps have been removed?
Posted: 2007-07-10 13:54
by Rhino
Burlock wrote:How many and which maps have been removed?
for v0.6?
* airport
* mao_valley
* muttrah_city
* operation_compton
* operation_greasy_mullet
* steel_thunder
* goods_station
* inishail_forest
Also check out
http://www.rhinorage.co.uk/ for more Qinling Screenshots!

Posted: 2007-07-10 14:01
by eggman
iirc it's technically 4.1 x 4.1 = 16.81, so we call it 17 square.