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[Static Model] Nimitz class carrier

Posted: 2007-07-15 01:45
by PlatinumA1
since i have a lot of time on my hands and noticing people want requesting a nimitz class carrier , i decided i might as well give it a go on trying to make a replica , only thing i need to know is what tools i need heh , thx u for reading...

Posted: 2007-07-15 01:53
by Leo
If you don't have the tools, I'm gonna go ahead and assume you've never modeled before.

Modeling is very hard, you can't just pick it up and make a carrier.

I would advise you to start off small, like a SMG perhaps, then work your way up to a carrier.

You can use gmax to get started, its free. You can also use 3dMax, but that costs a fortune.

Posted: 2007-07-15 01:55
by (T)eflon(S)hadow
Hope these can help... I only wish I knew how to make 3d Models...

ImageImage

Posted: 2007-07-15 01:59
by PlatinumA1
naw i have bf2 editor , n your right i have never moded before , but theirs a first for everything i'm only 13 n i'm super bored , i was gonna try to learn sooner or later you know?

Posted: 2007-07-15 02:02
by Rambo Hunter
You'll nee d Gmax (free) or 3DS Max ($$$$) to model, BF2 Editor can't make models

Start small, making a carrier is a really big thing

Posted: 2007-07-15 02:16
by PlatinumA1
thank you , i'll get started after i come back from chicago

Posted: 2007-07-15 03:09
by Leo

Posted: 2007-07-15 05:09
by PlatinumA1
downloaded gmax12 i couldnt get that to open , and i downloaded the 3dsmax9 trail and the patch for vista , still didnt work , i'm starting to think vista sucks again :|

Posted: 2007-07-15 07:56
by Outlawz7
I really want to see, if you will ever get a Nimitz done, but I doubt, tbh...
I never got past primitives, so Im stuck with modeling simple boxes :( :p

Posted: 2007-07-15 09:35
by Arrow1992
I just started modelling as well, and actually it is pretty nice and a fun thing to do.. :) I'm now building a Mini Cooper which I want to import into battlefield 2 :)

But maybe, when I have finished some car models, I can try to make something of this ship.. ^^ I would need some pretty good pictures for it though, and a lot of reference material.. But I first gotta finish this mini, and some other cars and then I can move on to bigger things, like this :P

Posted: 2007-07-15 09:51
by ice_killer
take my advice start modeling whit a simple box and build youre way it is easy to work whit and you will earn every aspect from poly modeling and do it it like me start making a tank :P

Posted: 2007-07-15 10:14
by KP
Here's a tutorial you might want to do. It has all the basics for 3DS Max modelling. Gmax is basically the same program, so it should cover that, too. It's for gun modelling, but the techniques are very much the same.

http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

And as others have said, start off with something fairly simple, like the gun in the tutorial.

Good luck! Please give us updates as you progress. :D

Posted: 2007-07-15 11:02
by Arrow1992
I like to model using NURBS curves.. With that technique I'm now building the MiniCooper (screen is below).. You see that you can get pretty nice curves in that way.. :)

Image

This is all done with NURBS curves.. :) I followed a tutorial about it and it's pretty easy.. :)

Posted: 2007-07-15 13:08
by KP
There's a plugin for 3DS Max and/or Gmax available for download that imports to the BF2 Editor. Not sure about Wings. I don't have a link right now; try Google. :)

Also, when you start modelling, remember that it's really, really time consuming, and it takes a lot of time and experimenting to get it right.

Posted: 2007-07-15 13:52
by PlatinumA1
Outlawz wrote:I really want to see, if you will ever get a Nimitz done, but I doubt, tbh...
I never got past primitives, so Im stuck with modeling simple boxes :( :p
thx for the motivation , i have a lot of time i'm guessing this project will take me about a year including learning :-x

Posted: 2007-07-15 13:58
by KP
Yeah, Outlawz is teh optimiztic... :razz:

Yeah, you'll have to take your time. Just do the tutorials and learn from your mistakes. :D

Posted: 2007-07-15 14:50
by benjaminosauras
Ive got the base model for the deck of a CVN done if you want to use that to save some time

Posted: 2007-07-18 20:27
by PlatinumA1
ok i am back from chicago , and benjamin that would help me a lot , um my aim is

Iluvmymommy324
Xfire - PlatinumA1

Posted: 2007-07-18 22:57
by Outlawz7
KP wrote:Yeah, Outlawz is teh optimiztic... :razz:
Well, I figured out the Editable Poly and asked for on editing edges (Char thing)
But had no idea, what to model :?