Engineer c4

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Burlock
Posts: 183
Joined: 2007-07-04 10:22

Engineer c4

Post by Burlock »

I was playing a map last night, forget which one but i was a combat engineer and we were assulting a bunker placed at one of the flag points on the map, i got out the C4 made a quick dash from cover and threw the c4, unfortuntly i must have acidently clicked twice (in very quick sucsesion) and i ended up blowing the bunker and myself up sky high (and for my squad leader having a go at me for "suicide" bombing. But it was a complete acident.

Should there not be a time delay on throwing the C4 to when you can blow it up, maybe just 4-5 seconds for clumsey people like me, and also for people who would do this purposely?
Trigz07
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Joined: 2007-06-29 10:16

Post by Trigz07 »

Haha happends to me to sometimes. Well one question to. Why are slams so weak?
mammikoura
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Post by mammikoura »

weak against what? They are not supposed to be used against tanks anyway. They could do a little more damage to the apc, but in my opinion they do a pretty good job at destroying jeeps/aircraft and helicopters.
Yahwhay
Posts: 79
Joined: 2007-07-01 13:22

Post by Yahwhay »

Noooooooo, if ther's delay I wont be able to jihad (I don't anyway, just incase anyone was thinking of giving me funny looks in the street). I always thought there was a delay of like a second or something, when I'm about to be killed by a tank, and I'm an eng, I usually chuck the C4 at it and try to jihad (but only if I'm about to be killed ;) ) it's ***, and it seems to take a second or two to detonate, could just be my imagination though.
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Burlock
Posts: 183
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Post by Burlock »

Yahwhay wrote:Noooooooo, if ther's delay I wont be able to jihad (I don't anyway, just incase anyone was thinking of giving me funny looks in the street). I always thought there was a delay of like a second or something, when I'm about to be killed by a tank, and I'm an eng, I usually chuck the C4 at it and try to jihad (but only if I'm about to be killed ;) ) it's ***, and it seems to take a second or two to detonate, could just be my imagination though.
well if its like a second i think it should be much longer, after all these are combat engineers not suicide bombers, maybe i think anytghign between 4-8 seconds would be much more realistic and also the squad would have to protect you during that time. Means you cant just run to a objective blow it and well not have to wqorry about staying alive / getting out.
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

I'd agree with a time delay between placing the C-4 and switching to the big red button because arming C-4 isn't just walking up to a vehicle, door, or bunker, slap it on, run away, blow it up etc.

The time delay could help prove that you are arming the C-4, wiring it up, and getting ready for some fireworks. Not to mention additional teamwork methods will be needed when in combat if this is ever implemented.
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ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

Great idea, reduces silly mistakes and eliminates the ability for Jerk Players to turn a corner, throw C4, and blow you up. Plus, it's realistic.

As for SLAMs, they are supposed to be used to neutralize armour, albeit light armour (40mm), but they would be very effective on thin spots. And no doubt they could blow the treads off an Abrams.
I think they should get a little bit more power, at least enough that one could cripple (75-80% damage) a tank. But less blast radius, since they use explosive formed penetrators, not a big boom like C4. Quick google for "selectable lightweight attack munition" and you'll find enough sources to base your opinion of it's power on.
But back to C4, not SLAMs.
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Long Bow
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Joined: 2007-03-21 14:41

Post by Long Bow »

I might be wrong but if you are running with your C4 out and go to place it this can result in it exploding. I think this is intentional but not to sure?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Accidental Double Tap is vanilla's fault not PR's. It may seem that it happens more often on PR, but that's because you don't have 5 blocks of C4.
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Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

El_Vikingo wrote:Accidental Double Tap is vanilla's fault not PR's. It may seem that it happens more often on PR, but that's because you don't have 5 blocks of C4.
Oh im not blaming PR for it, i was pretty sure it was inherited from vanilla, but would there be a way to change it, i think its worth a serious look.
beef_beef
Posts: 21
Joined: 2007-07-18 14:26

Post by beef_beef »

I thought that IRL you have to press the remote 3 times or something like that but im no demolitions expert
A_COLOHAN
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Joined: 2007-06-16 20:50

Post by A_COLOHAN »

beef_beef wrote:I thought that IRL you have to press the remote 3 times or something like that but im no demolitions expert
That would be cool.
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SGT.JOKER
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Post by SGT.JOKER »

maybe make timed C4? dont flame me for saying that or anything, just a thought and i dunno if its been brought up
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Robbeh
Posts: 327
Joined: 2006-05-23 16:22

Post by Robbeh »

Maybe a timed depression of the key before detonation? so you have to hold the fire key for 3 seconds before the c4 detonates sort of like charging the throw of a grenade so you can throw it further?
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

Yeah I recall 2 SLAMs didn't blow the APC.
I also recall 1 C4 didn't kill tank.

Is that realistic?
Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

A time depression would also work, but i think a 5-6 second dalay if not more would be more realistic, c4 shouldnt be used whilst your under fire as a last resourt or as a sucide bomb, it shoudl be there for clearning obsticles, or blowing up bunkers in secured areas, giving it a delay before you can activate it would mean people would have to actually be carefull in the situations they are gettinmg themselves in rather that just running and takeing out the objective (lets be honest 1 suicide death probably is worth taking out a bunker for you team, which is why people do it)
El_Vikingo
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Post by El_Vikingo »

Time Delay = Bf2 engine workaround, use the overheating thing on detonator.

But then again I didn't study BF2 Quatum PhysiX at uni.
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