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Questions about arty...
Posted: 2005-11-09 02:59
by Szarko
Now will PRMM have arty like we did back in BF42? The ones where you get to control it and what not?
Also will you need a sniper to spot for you like in BF42?
Finaly will PRMM have motars?
Posted: 2005-11-09 03:11
by Heydude235
The only thing i want is motars. They are evvect in urban combat.
Posted: 2005-11-09 05:34
by Zodiac
Go back to your own country! *gets shot*
Posted: 2005-11-09 05:50
by CobraPhantom
I really cant say much, but in previous interviews/posts by other devs, arty will be manned instead of point and click.
Adding mortars again would tickle me like a school girl.
Posted: 2005-11-09 06:03
by Eddie Baker
=PL=POLSKA wrote:Now will PRMM have arty like we did back in BF42? The ones where you get to control it and what not?
Also will you need a sniper to spot for you like in BF42?
We do plan to have player manned artillery. We would LOVE to implement the forward observer system from Battlefield 1942 and Vietnam, but sadly, it looks impossible.
=PL=POLSKA wrote:Finaly will PRMM have motars?
Yes, we do plan to have mortars; not sure about deployable ones, though.
Zodiac wrote:Go back to your own country! *gets shot*
WTF?

Posted: 2005-11-09 06:11
by Heydude235
'[R-DEV wrote:CobraPhantom']Adding mortars again would tickle me like a school girl.
Hmmmm is this a good thing? I have seen mortars built into trucks or acps. They would use satelight to fine them then mortar the hell out of the building.
I would really like this becuase mortars is one of the most used ardy and one of the oldest.
Posted: 2005-11-09 14:23
by Beckwith
'[R-DEV wrote:Eddie Baker']Yes, we do plan to have mortars; not sure about deployable ones, though.
why not give the arty gunner the a view from the UAV, or his own UAV like in DCX?
Posted: 2005-11-10 22:22
by Happy
What about moveable arty like you have to back up a humvee to it and you can tow it to where you want.
Posted: 2005-11-10 22:30
by Hitperson
Try an mlrs (this is a beast)(talk about steel rain).
Posted: 2005-11-10 22:39
by Happy
That thing owns.
Posted: 2005-11-10 23:32
by Heydude235
Back to mortars how will you know were you stuff is hitting? HOww do you guys plan to do this?
Posted: 2005-11-11 02:52
by Eddie Baker
=BONG=Happy wrote:What about moveable arty like you have to back up a humvee to it and you can tow it to where you want.
It would be very cool, but unfortunately, articulated vehicles (like semi trucks or other vehicles with trailers) are not possible with the engine.
Posted: 2005-11-11 03:00
by Happy
That's too bad because that would be awesome.
Posted: 2005-11-11 04:01
by Mad Max
For such an "advanced" engine... it can't do much cant it? Hahaha! Way to go DICE/EA!
Posted: 2005-11-11 05:00
by Noetheinner
'[R-DEV wrote:Adding mortars again would tickle me like a school girl.
Wow, that's strange a schoolgirl just tickled me too!
Posted: 2005-11-11 05:21
by Eddie Baker
Heydude235 wrote:Back to mortars how will you know were you stuff is hitting? HOww do you guys plan to do this?
In some cases you will be within visual range. As for a forward observation system, not sure if one can be implemented. You may have to rely on your teammates to help you adjust fire.
Noetheinner wrote:Wow, that's strange a schoolgirl just tickled me too!
Catholic or Japanese, you creepy fetishist?

Posted: 2005-11-11 15:40
by Enforcer1975
'[R-DEV wrote:Eddie Baker']In some cases you will be within visual range. As for a forward observation system, not sure if one can be implemented. You may have to rely on your teammates to help you adjust fire.
Wasn't there some kind of observer in BF42 where the gunner could see what he was shooting at when he acquired a target via the scouts binoculars?
Posted: 2005-11-11 16:17
by Hitperson
mortars are great for inter city random shooting kicks ***.
Posted: 2005-11-11 21:09
by Happy
Or to increase teamwork have a sniper in your squad relay where your shots are hitting and tell you how close you are on VOIP.