could you do V.21?

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Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

could you do V.21?

Post by Noetheinner »

So I had a brainstorm last night. What if you fixed the annoying current bugs, then released v.21? I bet you could get TWL and CAL to pick them up as offical mods that people could do matches on! :15_cheers :15_cheers :15_cheers :15_cheers

By the way "annoying bugs" is the double medpacks, ammo packs, grenades, the double missle AT thing, and the switch kit to stop the bleeding thing. That's all. Mabye take out the little bird or put in the cobra next to it to let both sides have an attack chopper and you got it.
The Huey guy
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i think that was what they were waiting to see is if Cal or TWL picked it up they would come out with a fix, i could be wrong but i dont think a patch is in the works
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etu|John Jay
Posts: 33
Joined: 2005-09-06 15:46

Post by etu|John Jay »

I remember i read they wanted to make the MGs shoot like in 0.1 and forgot to do it, because they tried something else.
Correct me, if i'm wrong ...
Anyway, that would be cool for a v0.21.
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Is there definitely a possibility that TWL might pick this up?
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

i'm afraid it's very hard if not impossible to remove the drunk effect (e.g. seeing double of everything, medpacks, rockets etc.). at least that's what i hear from the devs. personally, i do agree with you that a 1.21 would be a good idea but that's just me.
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R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

Why would that be impossible? What made them do that in the first place?
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

No no no. v.21 admits we made mistakes. V .3 says, "MORE NEAT STUFF! INCLUDING, but not entirely limited to, MODIFIED MACHINE GUNS! And a few minor bug fixes. Ahem. V .3 FOR DOWNLOAD AT...
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

only thing is that releasing more builds of a mini mod takes focus off the main prize: PR 1.0.
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NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

But there must be public focus to the mini-mod for public participation of PR 1.0. This is our sell. Everyone who plays and enjoys PRMM will get PR 1.0. We must get people to play PRMM. A new, shiney version gets a headline on all the websites which can maintain public interest until the full mod is released. If the MM version is sufficiently advanced and bug-free, it can pay off with a growing player base attracted to a low-bug small-download large-fun mod before true RM 1.0 hits the downloads.

Strategery!
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

good points :)
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Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

He said Strategery.. cool! I also agree that we should make it look shiney cause that's what's gonna make the fence sitters tilt our way. Anyone talked to TWL or CAL about this mod?

might be a stupid queston but I had to ask.
The Huey guy
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

this is still a fairly small mod with a limited number of coders, i for one want to see work progress on PR rather than put into PRMM which will be forgotten once PR is released
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Wolfmaster
Retired PR Developer
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Joined: 2004-09-05 16:00

Post by Wolfmaster »

R.Johnson_USMC wrote:Why would that be impossible? What made them do that in the first place?
the point is, they didn't 'do that'. it's a bf2 problem which appears when changing things. finding what causes it is a shitload of work by itself, let alone fixing it. at least that's how i understand it.
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