Need Reinforcements!
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
Need Reinforcements!
We have a lot of good servers, but not nearly enough good players. I suggest a grassroots by-the-players campaign to drum up support for the PRMM, build a sustained player base, increase forum use and feedback, and give us larger, more team-intensive battles!
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Blackbird
- Posts: 62
- Joined: 2005-10-30 00:40
yes i total AGREE with you i fid its kinda dead ingame but maby thats cuz people dont like "real games" and like there run and gun wonna be war games lol.
also i find the defoult maps get boring FAST aswell so more maps i tink would help out the mod too that y im making my custum map
iv told about 10 people about the mod and they all love it.
but one is having problums starting the game he says it just crashes :S
also i find the defoult maps get boring FAST aswell so more maps i tink would help out the mod too that y im making my custum map
iv told about 10 people about the mod and they all love it.
but one is having problums starting the game he says it just crashes :S
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
Ive started a thread in the mod section of the BF2 official forums, there seems to be a decent ammount of trafic there and i suggest that a few of the newer guys here go over and say theyve tried the mod and say what they like about it (not too in depth, just need to get the people who want realism here).

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Martini
- Posts: 211
- Joined: 2005-11-05 16:27
I found your mod by reading a rant about realism on Planet Battlefield. I'll try to respond to more of those reality rants from now on and perhaps drop a modest plug to this website
By the way, I love this little mod, it has some serious potential to get big. And probably the biggest win for everyone here is that the developers are still looking to improve it and are taking suggestions from its users!! Kudos!!
By the way, I love this little mod, it has some serious potential to get big. And probably the biggest win for everyone here is that the developers are still looking to improve it and are taking suggestions from its users!! Kudos!!
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
Now offering stat-padding services, good for 50 teamwork points, for the best MEC, US or PRC styled poster advertising PRMM or PR as your "Holy/Patriotic/People's Duty". Or somesuch. Or I might not give you anything! Lets get some propaganda out!
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.
Genius behind many Really Stupid Ideas, and some Decent Ones.

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GodsHolyMember
- Posts: 17
- Joined: 2005-11-03 19:24
I say, concentrate on adding new content to the mod...more vehicles, new (good) maps, more/different weapons and or different loadouts, etc. People want new new new. Desert Combat got big because people started to pay attention to it because they did something beyond the norm of "hey, lets saturate the market and make a WWII game!"
if you want people to join in, make a good and DIFFERENT game, and people will come all on their own. PRMM has that potential, but make it different enough so that it shines above the usual realism mod that comes out for other mods.
I think realism is great, and its fun to play an existing game style with more realism tapped in...but the community usually doesn't flock to the more realistic version of the game people already like to play. Make something different from vanilla-BF2 but still realistic and more people will come.
if you want people to join in, make a good and DIFFERENT game, and people will come all on their own. PRMM has that potential, but make it different enough so that it shines above the usual realism mod that comes out for other mods.
I think realism is great, and its fun to play an existing game style with more realism tapped in...but the community usually doesn't flock to the more realistic version of the game people already like to play. Make something different from vanilla-BF2 but still realistic and more people will come.
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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
NikovK wrote:We have a lot of good servers, but not nearly enough good players. I suggest a grassroots by-the-players campaign to drum up support for the PRMM, build a sustained player base, increase forum use and feedback, and give us larger, more team-intensive battles!
I'd love to come, but first we have to get rid of the machine gun recoil bug because i'm a machine gunner
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Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
I think what might help is the same thing the Insurgency team is doing.
They have a seperate developer blog for each developer. The developers constantly update with new progress and how they do what they do.
Something like that would get people coming to the site... and we all know after going to the same site about 20 times you'll start to peek around and stick around
They have a seperate developer blog for each developer. The developers constantly update with new progress and how they do what they do.
Something like that would get people coming to the site... and we all know after going to the same site about 20 times you'll start to peek around and stick around
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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NikovK
- Retired PR Developer
- Posts: 1616
- Joined: 2005-10-28 09:56
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Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
Splinter Cell? Huh?NikovK wrote:Nobody else plays Splinter Cell. Oh well. Artnez and I did some noisy and entirely shameless pluggage on Hardfought today and got three people into the fold, we think.
Yes, it looks like people were paying attention. We really laid it thick to them
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
POE has similar set up and its pretty impressiveArtnez.com wrote:I think what might help is the same thing the Insurgency team is doing.
They have a seperate developer blog for each developer. The developers constantly update with new progress and how they do what they do.
Something like that would get people coming to the site... and we all know after going to the same site about 20 times you'll start to peek around and stick around![]()

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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Good idea...Ill do just that.BrokenArrow wrote:Ive started a thread in the mod section of the BF2 official forums, there seems to be a decent ammount of trafic there and i suggest that a few of the newer guys here go over and say theyve tried the mod and say what they like about it (not too in depth, just need to get the people who want realism here).

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