Deployable Hedgehog blockades?
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Outlawz7
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Deployable Hedgehog blockades?
I was thinking, since we wont have deployable TOWs yet, can we have deployable roadblocks? The red cross thing for blocking tanks, hedgehog I think, ones that are on Kashan to block the entrances. They could be deployable in a line of 3.
I was commanding today on Ejod and thought, it would be nice, if I could deploy some sort of a roadblock, so vehicles cant pass.
Would actually balance stuff out with razor.
Infantry cant pass razor, vehicles can.
Vehicles cant pass a roadblock, but infantry can.
Comments?
I was commanding today on Ejod and thought, it would be nice, if I could deploy some sort of a roadblock, so vehicles cant pass.
Would actually balance stuff out with razor.
Infantry cant pass razor, vehicles can.
Vehicles cant pass a roadblock, but infantry can.
Comments?

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El_Vikingo
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ReaperMAC
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Yeah, the X things are tanktraps, unless you mean the concrete barriers?

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Bob_Marley
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Expendable Grunt
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'[R-DEV wrote:IronTaxi']we already have both dragons teeth and hedgehogs...
we are thinking about a new version of the hedgehogs...
As a deployable asset in .7?

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ReaperMAC
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Yeah with Humvees and Vodniks, I have yet been able to do it with APCs or Tanks.solodude23 wrote:In Kashan the hedgehogs don't do to much (because of the BF2 engine). You either end up squeezing though, going through them, or using them like a ramp.

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Expendable Grunt
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I've had someone in my squad try, when I got out of the tank to go check something out, and end up flipping it.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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nedlands1
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Land mines placed on the side, the enemy infantry can't access, of the barbed wire are a fair deterrent for enemy vehicles. The only problem I see is that the resultant explosion from the land mines/vehicle could take out the wire too.
EDIT: a little more OT but has the land mine dynamics changed since 0.5? ie still 10 min until they disappear after death, with a set number of land mines allowed to be placed at a time?
EDIT: a little more OT but has the land mine dynamics changed since 0.5? ie still 10 min until they disappear after death, with a set number of land mines allowed to be placed at a time?
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Expendable Grunt
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Eddiereyes909
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when will that be out in 1.3'[R-COD wrote:Desertfox']Wouldn't it be cool to have a whole deployable checkpoint? Point at the middle of the road, request, bunker on each side, the oil drums like on Al Basrah's British Checkpoint, some barbed wire. Now that would be awesome!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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ReaperMAC
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That... would be awesome'[R-COD wrote:Desertfox']Wouldn't it be cool to have a whole deployable checkpoint? Point at the middle of the road, request, bunker on each side, the oil drums like on Al Basrah's British Checkpoint, some barbed wire. Now that would be awesome!

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