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Deployable Hedgehog blockades?
Posted: 2007-07-24 22:45
by Outlawz7
I was thinking, since we wont have deployable TOWs yet, can we have deployable roadblocks? The red cross thing for blocking tanks, hedgehog I think, ones that are on Kashan to block the entrances. They could be deployable in a line of 3.
I was commanding today on Ejod and thought, it would be nice, if I could deploy some sort of a roadblock, so vehicles cant pass.
Would actually balance stuff out with razor.
Infantry cant pass razor, vehicles can.
Vehicles cant pass a roadblock, but infantry can.
Comments?
Posted: 2007-07-24 22:55
by El_Vikingo
Suggested Before.
They're called tank traps. Commander Deployed.
Have a nice day.
Posted: 2007-07-24 22:56
by Outlawz7
Roadblock = tank trap??
Posted: 2007-07-24 23:01
by ReaperMAC
Yeah, the X things are tanktraps, unless you mean the concrete barriers?
Posted: 2007-07-24 23:15
by Outlawz7
Eh, arent they just blockades, they cant trap tanks ffs...
Lets Google
EDIT: never mind actually, I wanted to say 'roadblock' not hedgehog..but thats the name of the red X in PR

Posted: 2007-07-24 23:15
by Bob_Marley
"Red X tank traps" = Hedgehogs
"concerete barrier tank traps" = Dragon's teeth

Posted: 2007-07-24 23:19
by Outlawz7
*Bob saves the thread*

Posted: 2007-07-24 23:50
by IronTaxi
we already have both dragons teeth and hedgehogs...
we are thinking about a new version of the hedgehogs...
Posted: 2007-07-25 00:03
by bunny
speaking of hedgehods, how bout we remodel all of the characters to look like Sonic! lol jk
Posted: 2007-07-25 00:33
by Expendable Grunt
'[R-DEV wrote:IronTaxi']we already have both dragons teeth and hedgehogs...
we are thinking about a new version of the hedgehogs...
As a deployable asset in .7?
Posted: 2007-07-25 01:05
by ReaperMAC
solodude23 wrote:In Kashan the hedgehogs don't do to much (because of the BF2 engine). You either end up squeezing though, going through them, or using them like a ramp.
Yeah with Humvees and Vodniks, I have yet been able to do it with APCs or Tanks.
Posted: 2007-07-25 01:56
by Expendable Grunt
I've had someone in my squad try, when I got out of the tank to go check something out, and end up flipping it.
Posted: 2007-07-25 01:58
by Outlawz7
I found out, I can squeeze at the east entrance, where I pretty much have access to both bunkers...
Posted: 2007-07-25 02:21
by IronTaxi
Expendable Grunt wrote:As a deployable asset in .7?
not yet but being discussed..
Posted: 2007-07-25 04:03
by nedlands1
Land mines placed on the side, the enemy infantry can't access, of the barbed wire are a fair deterrent for enemy vehicles. The only problem I see is that the resultant explosion from the land mines/vehicle could take out the wire too.
EDIT: a little more OT but has the land mine dynamics changed since 0.5? ie still 10 min until they disappear after death, with a set number of land mines allowed to be placed at a time?
Posted: 2007-07-25 04:21
by Expendable Grunt
I don't imagine we could have deployable minefields, could we? You know, for MEC/PLA?
Posted: 2007-07-25 05:53
by Desertfox
Wouldn't it be cool to have a whole deployable checkpoint? Point at the middle of the road, request, bunker on each side, the oil drums like on Al Basrah's British Checkpoint, some barbed wire. Now that would be awesome!
Posted: 2007-07-25 06:19
by Eddiereyes909
'[R-COD wrote:Desertfox']Wouldn't it be cool to have a whole deployable checkpoint? Point at the middle of the road, request, bunker on each side, the oil drums like on Al Basrah's British Checkpoint, some barbed wire. Now that would be awesome!
when will that be out in 1.3

Posted: 2007-07-25 06:28
by ReaperMAC
'[R-COD wrote:Desertfox']Wouldn't it be cool to have a whole deployable checkpoint? Point at the middle of the road, request, bunker on each side, the oil drums like on Al Basrah's British Checkpoint, some barbed wire. Now that would be awesome!
That... would be awesome
