Buitiful MOD!(and a feew issues)(long read)

General discussion of the Project Reality: BF2 modification.
Goblin
Posts: 52
Joined: 2007-07-24 07:26

Buitiful MOD!(and a feew issues)(long read)

Post by Goblin »

First i would like to apolegize for my bad english but im a old man that newer got to learn it proberly so sorry in advance iff you dont like to read wall of teksts ;) il doo my best not to make it one. but iff you dont like it then please keep it for yourself no need to tell me what i already know ok :wink: witch also means no real coment towards my post will be ignored.

My personal experience in the military is a Lutenant in the danish army so i have a little now-how about what im talking about, and 8 month in the former Jugoslavia war-zone when the conflickt whas raging there a wile ago.
though its a long time sins i whas in the army now so alot can and proberly have changed ;)

I have a wery feew issues with this mod apart from that i LOVE it!

I love the team work i see alot off the time thought it require that you join a clan server most off the time to get som real team work then the puplic servers were it happens a feew times thought most off the time people are just joining to get a kit off there choice then either go on there own or just dont use or listen to the Voice ower system this is especialy anoying when you try to make a rally point and play as a squad leader cause evryone else leaves the squad and rejoins until they are not the sqaudleader. wouldent it be posible to do so iff people make or joins a squad and then leaves it again they cant rejoin the same squad or perhabs eny squad until they have spawned 1 time or the like its realy getting anoying somtimes.

Then there is the weapons and tanks/apc´s etc. i just love the sound off the tank battles and the fire fights its realy intense especialy iff your in a town enviroment and have a sqaud against sqaud fire fight, just bloody lovely!
But here is my biggest issue with this mod:
The Tank Sniping its realy getting a huge issue i mean i see it being discussed on almost evry server im joining and in this case its also clan servers, in my experience Tanks are surpose to be a frontal assult vihicle and be there for the infantery and surport those and be used as cover for the infantery etc. in this mod its always no matter what server you join, you see 1 person drive off in a tank basicly in all the tanks almost and go somwere out in the desert or somwere way way way out off range off the enemy infantery and zoomes in and snipes 35% off the enemy team before they can doo enything in the begining or the tanks doing the hole rown just sit and snipes a enemy bunker and offcause they dont destroy the bunker because then they wouldent rack up there killscore etc and i have to admit it can make me leave the serve because you cant doo shit about it most off the time, because you most off the time only have a bloody apc parked out in the dessert or open were spawning meaning insta killed because the bloody apc driver is doing the same thing or just dont listen to people, iff you try to talk sense into the guy doing it its always this replay its WAR enything goes funny part is iff you reply with i geuss in real war the peopel respawn after getting killet too? so they can get killet atleast 3-5 times ? funny part is here you dont get a answer witch i take as they know they are bloody idiots that destroy the game this can become so big a part off the current map you are playing that it can mean the differens between the game and winning or lossing it iff 2 enemy tanks doo this, i cant beleave that is surpose to be realistic. (som times i have to admit i leave the server and only play on maps were there arent eny tanks like Desert storm etc) i mean the tanks are surpose to be wery powerfull waepons i absolutly agree but they are not meant to be a 1 man army for 1 guy right? and they are not surpose to snipe the enemy team out off range were you cant bloody barely see them with your binoculars? and cant doo enything about it? i mean i have been inside a driving German leopard 2 Tank a feew times one off the most advance Tanks there is out there curently i have even heard they are surpose to outgo the Abrams in a feew points (not sure this is only what i have heard, no one can realy be sure as far as i know the leopard 2 Tank havent been in combat yet) and well its a realy advanced Tank but its not used for Sniping i know this for sure. And the MG on Tanks are not surpose to be the mainly used gun right? like it is in this mod, i dont realy have a way to solve this issue myself only this thought im sure im getting flamed for it, only to be able to use the MG when not zoomed at all. and the maingun you know the actuly gun on the Tank both zoomed and out off zoom.

Then there is the maps i love the maps the atmosfeare on the maps are realy nice i love being able to hear heavy firefights ongoing somwere on the maps wile scouting or going somwere with my sqaud it makes it so nice to play this mod. i only have lag on one map nomatter what setting i use and that is Ghost Train that map is almost unplayable for me, and i have a realy high end gaming PC i have tryied different settings in the options both on grafix and sound it just isent the same when playing and it dosent realy help that mutch on the lag i dont know iff this is a known issue i mean i have np at all playing eny other map with all my settings on high no lag what so ever only on Ghost Train i lag. one off my favorite map among others is Desert Storm first there is the ongoing sand storm on this map witch leads to wery little sniping witch means more close combat and fire fights witch i love, and then offcasue my favorite weapon so far the molotov coctail i LOVE this weapon though its hard to actully kill enyone with it unless they dont know howe to move or get medical help, its still a good weapon for blocking passages and roads with. also on other maps.
And i also love that a fight normaly takes around 1 houer and up to 3 houers depending on the map i love theese long fights that realy makes you get into the actuly battle before its over.

The Civillian Class oh my god i love thoose also playing against them :wink: it realy means the differens between winning and loosing iff your team knows howe to NOT shoot Civics and capture them insteat with knife or just dont bother at all though most off the time or atleast most people shoot them :-(
witch also mean a map like Desert Storm witch i love for a hole other reason is most off the time won bye the Insurgents, But having a sertent amount off Civics on your team iff playing as Insuregents is also wery vital in winning iff they are not shot like healing, spotting, reparing the gate in Desert Storm map in the Canyon, and not to forget to lure enemy troops into a trap thinking here is a free kill/capture with Knife and having a Insurgent mate around the corner wating with his AK47 :wink:

The commander assets are also realy nicely done the commander feels like he is needet alot more and it feels like most people that play the commander try to put a little heart into there role witch i think its realy nice! And good commanders are common in this mod but REALY good commanders dont hang on the trees so i try and surport all the commanders as mutch as i can. Il admit im best as infantery in this Mod might be because i actuly were one wile in the army.

I have been playing this mod for 2 months know and i have to say after this release it became my favorite mod of BF2, so far i also like that this release made the hole mod require alot more team work a problem here is people still need to learn this in som desgree and i hear all the time people talking in chat about that this release made it harder well hopefully i say its surpose to be based on team work and realisme so doo som team work people its worth it.

Other then that i have to say keep up the good work PR-dev´s im amazed so far and play 3-4 houers dayli iff wife allowes it :wink:
Most off the ingame stuff when i started playing just made comon sense to me iff that is because i have been in the army and seen a little action myself in real life i dont know for sure but well i feel like home when playing. And its worth the fighting when fighting ingame.

Goblin.
Thank you for reading and listening to me.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Tanks are made to take out infantry at range.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Yep. They're tanks. They're supposed to be the bane of infantry, just like aircraft are the bane of tanks.
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Armour takes out armour, then the infantry are allowed in. At least that is British Amry policy nowadays. They aren't sent in close range to take stupid losses.
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macho_borrito
Posts: 39
Joined: 2007-01-17 09:56

Post by macho_borrito »

Expendable Grunt wrote:Yep. They're tanks. They're supposed to be the bane of infantry, just like aircraft are the bane of tanks.
i would love to see something like this:
http://nl.youtube.com/watch?v=avgjVSR9Ggk

I know tanks are to be feared. And should be really hard for infantry to destroy but i'm mostly an infantry player and sometimes when you got 2 tanks and 1 aa taking fire on our positions its allmost impossible to get them down.
(and our armor isn't organised so gets shot imidiatly cause there all moving solo stylo)

Maybe it just my personal grudge being expressed again. I just wish the infantry could get a bigger and better role in destroying armor. But when its not IRL i think i just should have to get used to it.
Yours sincerely,
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Into the proces of becomming a Groundtroop officer
PaveHawk
Posts: 240
Joined: 2005-10-28 08:09

Post by PaveHawk »

Holy long first post batman. :D Welcome to the forums.
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Hx.Clavdivs
Posts: 1174
Joined: 2006-06-08 10:01

Post by Hx.Clavdivs »

In your post you say you get annoyed with people leaving and joining a squad so not to be squadleader (hereby SL). But consider it like this; do you really want to be lead into battle by somebody who does not want to be SL? Those who lack motivation to be a particular role, are not as efficient.

You also mention one-man tank operator who thinks his tank is for hiding and sniping. It brings me so much joy when one we find a one-man-tank. All rally to get the engineer/RPG/H-AT. One spot, rest go on a hunt to flank or ambush from behind. I personally do agree with your views that tanks are used in a way that is less than efficient.

And for all you others; Yes, you kill troops. Good for you. But it sure does not help Alpha Squad on the opposite side trying to get a flag back while beeing attacked by hostile tank/apc and over half of the their army. Or when the last flag before ticket bleed is about to fall, and still you persist to stay out in the open desert and multiple yards away from the fight. (There are exceptions, I know.)

One simple solution would be to lock the tank not to move an inch without two people in it. Must be hardcoded and not possible to do, because it is pretty obvious and would have been done if it could be done.

You mention Molotovs. I think of Molotovs like the song title by Johnny Cash, Ring of fire. Keep something in or keep something out of a certain area. And if they get third degree burns and die (that sounds callous and shallow) whoppie. Then move in for the kill.
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Goblin
Posts: 52
Joined: 2007-07-24 07:26

Post by Goblin »

I absolutly agree with you that Tanks are the Bane of Infantery no doubt about that, buy this mod is build towards realisme as i understand it then why is the Mec Tanks equaly powerful in the sense that the middle east lost 300+ Tanks in less then 14 days in the first golf wars what im trying to say is thet theese tanks are pure SCRAP METAL against the Abrams btw the US newer lost a single on doing eny off the middle east conflickts, my point is then make the MEC tanks like that iff this isent like this i geuss its because off gameplay and there you have my point its totaly gameplay destryoing most off the time.
BTW i play alot on the maps with plaines on them like Kashan Desert with the SU and the A10 i have yet to see a Plaine take out a Tank or multyple Tanks as easy as a Tank can take out the half enemy Infantery Army in this Mod.
Im sure its possible with som skilled pilot but just like that it shut take some skill it dosent only thing required is to get a crewman kit and be the first to get to the Tank and you are almost insured a shitload of kills with out the big skill then pressing X 2 zoom ;)
And again that is what i like in this mod you need just a little skill for most things. But there is no hiding most off the time.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Well, the desert isn't the best place to meet a tank.
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

PLEASE PLEASE PLEASE
paragraphs
I know English is not your language and it's easy enough to get by on the spelling, less easy on the lack of punctuation and impossible with the page long blocks of text.

That being said, the idea of removing the zoom from the coax MG is a good one but I don't think it is possible.
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Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Goblin
Posts: 52
Joined: 2007-07-24 07:26

Post by Goblin »

El_Vikingo wrote:Well, the desert isn't the best place to meet a tank.
Mate i would newer go out into the Desert iff i can avoid to but even if i stay the hole fight inside the sandbag wallers off the bunkers in the middle were most of the action is even iff i try to use cover im toast iff 1 or 2 tanks are parked up in the hils way out were you can barely see them. And even iff i have to cross the open desert i would newer go alone or on foot. Just like in real life you newer see a squad with out som kind off wheels/suport in the desert either. And the Tanks dont realy look like the fear the plaines either to be honest.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Goblin wrote:Mate i would newer go out into the Desert iff i can avoid to but even if i stay the hole fight inside the sandbag wallers off the bunkers in the middle were most of the action is even iff i try to use cover im toast iff 1 or 2 tanks are parked up in the hils way out were you can barely see them. And even iff i have to cross the open desert i would newer go alone or on foot. Just like in real life you newer see a squad with out som kind off wheels/suport in the desert either. And the Tanks dont realy look like the fear the plaines either to be honest.

I understand what your getting at, that the tanks are being used as a standoff anti-infantry weapon. Sometimes this is appropriate, sometimes the tanks should be leading the fight. However the problem here is not the Project reality Mod it's the way people are playing it. The Devs have implimented allot of rules in game to reward teamwork and tactics over run-n-gun/lone wolf play. However there are still people who reject the PR doctorine and just do as they wish to get a high score.

More rules and rewards are in the work but there is only so much the Devs can do. In the end it's ultimately the players choice, which in this situation is having a negative impact at times, to affect the mod. With time it may change for the better :D

Oh and welcome to the forums :D
Goblin
Posts: 52
Joined: 2007-07-24 07:26

Post by Goblin »

Yup i agree with you there mate iff i see a frindly shoting on a enemy Tank with his handgun i normaly think omg O_o hope he gets shoot he is asking for it, and then runs far away from him as fast as posible cause normaly they doo thend to get killed rather fast after they begind with that ;-) its mostly peoples play style that have the fault no doubt :-)

And yes i would newer question the hard work and time the Dev´s have put into this mod i absolutly Honor there work and respeckt it to the max!
And im also sure there is alot off goodies waiting for us along the road. And il have to admit i CANT BLOODY WAIT EITHER ;-)

I whas just hoping to bring forward a feew issues i hade with the gameplay just like i did and it looks like i whas heard, and it looks like im not the only one hoo have seen theese things, i just thought the things with the Tanks whas realy gamebreaking. Besides that all the good things in this mod still outways the bad things with so many lengths.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

thanks for playing...agree with most of what you say...

the tanks are a big problem as well as the jets on kashan...that being said...its a very special type of map and it requires an entirely new type of play to win...

honestly the only real way to be sure of victory is to be completely coordinated..if you are not and they are you are gonna be raped..and it sucks...because the map is that sensitive to skill levels..

i cant honestly say ive had a good round on that map yet...BUT i can sense the potential...we will all have to let the map mature a bit i think...
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I know a lot of you guys have a thing against one man tanking, but sometimes its impossible not to, especially on Kashan when theres just a handful of people playing, or if you're in a squad of deadbeats, and no other squad is better.

Saying that, yes I think two man tanking is better, and more fun, in every way, but I also don't think the Devs should take out one man tanks.
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Some great points there Goblin (oh and welcome to the forums! ), but I think Longbow has hit the nail on the head. People just aren't organising themselves effectively against the Tanks.

Ideally any tank that sticks its turret over the parapet (interesting mental image there) should meet a combined response by enemy tanks, H-AT and airpower. There are more than enough weapons to keep tanks in their place - if used properly and together.

Something that probably won't happen but that I would like to see is the H-AT kit as a consumable squad asset. It would go something like this:

H-AT Kit is requestable from rally points only. It can only be requested by members of the squad to whom the rally point belongs. It comes with 4 rounds, which cannot be replenished, and can only be requested once for each rally point set. If the rally point is moved, then the H-AT can be requested again, but the same limitation of one kit and 4 rounds is applied again.

What this means in practice is that each squad will have the ability to engage tanks, but only in a limited manner, and it stops the problem I have seen recently of the H-AT kits being requested at the start of the round and then deployed at one point on the map, meaning that there is no flexibility to the role.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

anyone that says a one man tank is hiding in the hills sniping, i'm going to say

"is in a hull-down defensive position, to provide blocking support for his teammates behind him to continue on with the mission with a small percentage of encountering any enemy resistance."



it's a tactic. like clavd said, you overwhelm the tank and there's not much a 1man tank crew can do. that's how i used to lose if i was hulled-up in the mountains watching a road so my infantry behind me could cap flags.
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willgar
Posts: 185
Joined: 2005-10-26 15:54

Post by willgar »

I dont know if the current implementation of armour in PR is more realistic or designed to encourage teamwork. Unfortunetly, on a lot of servers the "gameplay" have gone down compared to some earlier builds mostly due to zoom ability that the tanks have.

Tales of infantry swarming a 1-man sniping tank are nice in theory but the reality is different. A good tank driver in a nice vantage point will kill any infantry that try and approach it. If infantry do get close and danage it with an RPG - it simply drives away and magic wrench goes to work.

I understand the arguments about the power of armour but the current implemetation is not good for gameplay and makes PR much less fun - almost bordering the cheap tactics you find in vailla (..well on certain maps and servers)

How about a suggestion - make the long range zoom only availble on the commander postion to allow a spoting but then only have a minior zoom on the gunner position. Or how about a seperate gunner kit which will work for gunner, commander but not for driver?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I personally like Kashan alot. It is just a very different map, and it isn´t really an infantry map, that is why there are other maps. It would be boring to have all maps the same or very similar.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

Alex6714 wrote:I personally like Kashan alot. It is just a very different map, and it isn´t really an infantry map, that is why there are other maps. It would be boring to have all maps the same or very similar.
Have to say i dislike the idea of an infantry/armour map. In my mind the ideal situation is you would find maps where every unit has its use. It is a combined arms game after all.

Kashan is a good map, but as infantry i rarely fire my rifle. Even in the bunkers the place is so overlooked that most inf are mowed down by the armour. The enirely destructible village in a way don't help, as these wold be ideal candidates for requiring infantry to accompany the armour and to be of real use in clearing out the houses.
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