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Balanced Squads
Posted: 2007-07-26 13:45
by Mouse
Depends on objective, map etc. But this is my view on staple diet for a squad
1. Squad Leader
2. Gunner
3. Rifleman
4. Light/Heavy AT
5. Medic
6. Medic
Posted: 2007-07-26 15:16
by bosco_
What you find most of the time:
1. Squad Leader
2. Sniper
3. Marksman
4. SpecOp
5. SpecOp
6. SpecOp

I always make sure to assign kits before I allow my squad to spawn in, and tell them to stick to their kit until I say otherwise.
Posted: 2007-07-26 15:19
by ReaperMAC
Squad that can cover all basic areas:
1.Squad Leader
2.Rifleman
3.Support
4.Light AT or Heavy AT - Fallback Kit: Engineer
5.Medic
6.DM or Grenadier - Fallback Kit: Rifleman
Good and simple yet flexable squad. Adjust according to situation
Edit: added fallback kits thanks to daranz
Posted: 2007-07-26 15:25
by El_Vikingo
AT Squad - Yeah!
1. SL
2.Rifleman
3.Rifleman
4.Rifleman
5.H-AT
6.Medic
Posted: 2007-07-26 15:43
by indigo|blade
Typical Assault Infantry
1. SL
2. Rifleman
3. Rifleman
4. Engineer
5. Grenadier/Support
6. Medic
Posted: 2007-07-26 16:20
by Outlawz7
Engies are more handy than SF, play those kits ffs
Posted: 2007-07-26 18:08
by daranz
Another thing worth doing might be assigning people fallback kits, so that when their limited kit becomes unavailable, they can use what they spawned in with (in other words, don't have people spawning in as specops, even if they are supposed to grab a kit).
Posted: 2007-07-28 15:59
by =FF=Project
I like for my squad is:
1 :O fficer Kit(SL)
2:Rifleman
3:Marksmen(only if M14, 2nd riflemen if not)
4:Support
5:Grenadier
6:Medic
My squad is pure infantry vs infantry, tank rolls in we roll out.
I like to have the rifleman, grenadier and marksmen lead the way with the support right after and medic and me. If anything goes down deploy the Support to try to set up on a flank, get the rifleman and marksmen making shots, grenadier ready to get some nades going. medic ready to deploy and me in position to fire but a little back so I don't die and can be a spawn point. I like riflemen because they can start dropping the from a distance, this isn't for every situation, but thats where I come into get the upperhand by leading the squad. Maybe trade in the grenadier for riflemen on urban maps.
Posted: 2007-07-28 16:35
by Tartantyco
Engineers Squad:
Officer/Engineer
Engineer/Anything
Engineer
Rifleman
Rifleman
Medic
-Usually follows CO and so will often have to defend areas so the Anything will in those situations be Support or AT.