Balanced Squads

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Mouse
Posts: 308
Joined: 2006-08-17 15:45

Balanced Squads

Post by Mouse »

Depends on objective, map etc. But this is my view on staple diet for a squad :-)

1. Squad Leader
2. Gunner
3. Rifleman
4. Light/Heavy AT
5. Medic
6. Medic
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

What you find most of the time:
1. Squad Leader
2. Sniper
3. Marksman
4. SpecOp
5. SpecOp
6. SpecOp

;)
I always make sure to assign kits before I allow my squad to spawn in, and tell them to stick to their kit until I say otherwise.
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Squad that can cover all basic areas:

1.Squad Leader
2.Rifleman
3.Support
4.Light AT or Heavy AT - Fallback Kit: Engineer
5.Medic
6.DM or Grenadier - Fallback Kit: Rifleman

Good and simple yet flexable squad. Adjust according to situation ;)

Edit: added fallback kits thanks to daranz
Last edited by ReaperMAC on 2007-07-26 19:02, edited 1 time in total.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

AT Squad - Yeah!

1. SL
2.Rifleman
3.Rifleman
4.Rifleman
5.H-AT
6.Medic
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indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

Typical Assault Infantry

1. SL
2. Rifleman
3. Rifleman
4. Engineer
5. Grenadier/Support
6. Medic
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Engies are more handy than SF, play those kits ffs
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Another thing worth doing might be assigning people fallback kits, so that when their limited kit becomes unavailable, they can use what they spawned in with (in other words, don't have people spawning in as specops, even if they are supposed to grab a kit).
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=FF=Project
Posts: 15
Joined: 2007-06-10 01:36

Post by =FF=Project »

I like for my squad is:

1 :O fficer Kit(SL)
2:Rifleman
3:Marksmen(only if M14, 2nd riflemen if not)
4:Support
5:Grenadier
6:Medic

My squad is pure infantry vs infantry, tank rolls in we roll out.
I like to have the rifleman, grenadier and marksmen lead the way with the support right after and medic and me. If anything goes down deploy the Support to try to set up on a flank, get the rifleman and marksmen making shots, grenadier ready to get some nades going. medic ready to deploy and me in position to fire but a little back so I don't die and can be a spawn point. I like riflemen because they can start dropping the from a distance, this isn't for every situation, but thats where I come into get the upperhand by leading the squad. Maybe trade in the grenadier for riflemen on urban maps.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

Engineers Squad:

Officer/Engineer
Engineer/Anything
Engineer
Rifleman
Rifleman
Medic

-Usually follows CO and so will often have to defend areas so the Anything will in those situations be Support or AT.
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