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6 figure grid referances

Posted: 2007-07-28 21:50
by gazzthompson
this must have been suggested before but i cant find it anywhere so, we need these bad boys !! for the bigger maps mainly

Posted: 2007-07-28 21:54
by Ghostrider
Can you please expand on your suggestion? A sentence barely makes for a good suggestion anyways.


-Ghost

Posted: 2007-07-28 22:00
by Waliwalu
</google: "6 figure grid references">
Wikipedia wrote:Grid references define locations on maps using grid values. Grid lines on maps define the coordinate system, and are numbered to provide a unique reference to features.
Grid systems vary, but the most common is a square grid with grid lines numbered sequentially from the origin at the bottom left of the map. The grid numbers on the east-west (horizontal) axis are called Eastings, and the grid numbers on the north-south (vertical) axis are called Northings.
But I thought we already had that?

Posted: 2007-07-28 22:12
by A.J.Sawyer
You can guess the lines for a 6 fig, its not like it could be a game feature...

Unless you're on about something else.

Posted: 2007-07-28 22:12
by eddie
We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".

You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.

8 figure and 16 are done by FACs and pilots using computer for an accurate strike.

Posted: 2007-07-28 22:45
by WNxKenwayy
eddie wrote:We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".

You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.

8 figure and 16 are done by FACs and pilots using computer for an accurate strike.
Lol 16 digit grid?

4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think


Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.

Posted: 2007-07-28 22:48
by GeZe
10 millimetres is 1 cm

Posted: 2007-07-28 22:51
by gazzthompson
sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:

Image

as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?


eddie...... bugger it i cant be assed.

Posted: 2007-07-28 22:59
by Artnez
Great idea, I like it a lot.

Seconded!

Posted: 2007-07-28 23:20
by Chuc
Yeah, I also want proper grid references implemented into the map. Maybe you can have the eastings run from 00 to 10, and the northings run from 20-30? (just make them different)

Posted: 2007-07-29 00:11
by eddie
gazzthompson wrote:sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:

Image

as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?


eddie...... bugger it i cant be assed.
So..... I was right.

"eddie......" you were right but I'm too stupid to use a four figure map to give six figures?
Am I in the ball park?

Posted: 2007-07-29 00:14
by eddie
WNxKenwayy wrote:Lol 16 digit grid?

4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think


Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.
My bad Kenwayy, I could swear my tutor told me that. Oh well, cheers.

Posted: 2007-07-29 02:51
by geogob
A full 6 digit grid reference won't be very useful in PR ("overkill" is the right word I think). But some sort of division is really helpful. In our comms we use 3 digit coordinates, the last digit identifying one of 9 sub-section of each major division of the map. In other word, we divided each section of the grid in 9 subsections and numbered theses from 1 to 9 (I suggested to number them from 3 to 11, but that wasn't accepted :p ).

For example, something in the top right corner of D-2 would be identified as D-2-9.

That level of sub division, 3x3 in each major division, turned out to be enough in PR 100% of the time. A full 6 figure reference would really overdo it.

Posted: 2007-07-29 03:08
by El_Vikingo
WTF?! In maps like kashan its would be really handy.

"A10 to D2 plz.!!!".

D2 happens to be HUGE!

6 digit = 100m accuracy Tis all you need for Kashan.

Posted: 2007-07-29 03:14
by Tartantyco
-Don't do this to the minimap or I'll lose my 1337 SL transparent minimap tactic! Fine for the CAPS LOCK map but if you mess with my minimap I will stab you with a wild ferret! :D

Posted: 2007-07-29 03:15
by geogob
I don't say a better reference wouldn't be handy. I'M just saying that in most (if not all) cases - by in game experience - the subdivision I described turned out to be enough.

It is nonetheless borderline on Kashan, I give you that.

Posted: 2007-07-29 03:36
by eddie
El_Vikingo wrote:WTF?! In maps like kashan its would be really handy.

"A10 to D2 plz.!!!".

D2 happens to be HUGE!

6 digit = 100m accuracy Tis all you need for Kashan.
Vikingo.... what don't you get? A four figure grid reference map is what you use to get 6 figure. It's not hard to get the two end figures.

Posted: 2007-07-29 06:19
by Sabre_tooth_tigger
Tartantyco wrote:-Don't do this to the minimap or I'll lose my 1337 SL transparent minimap tactic! Fine for the CAPS LOCK map
:gob_icon_

Posted: 2007-07-29 08:41
by nillazsuck
I'd like to see a grid on the minimap. I think it would be helpfull when trying to locate the enemy in a given location. I know it's not necessary but its hard waiting 1.5 sec for the map to show up.

Posted: 2007-07-29 08:41
by nillazsuck
I'd like to see a grid on the minimap. I think it would be helpfull when trying to locate the enemy in a given location. I know it's not necessary but its hard waiting 1.5 sec for the map to show up.