6 figure grid referances
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gazzthompson
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6 figure grid referances
this must have been suggested before but i cant find it anywhere so, we need these bad boys !! for the bigger maps mainly
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Ghostrider
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Waliwalu
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</google: "6 figure grid references">
But I thought we already had that?Wikipedia wrote:Grid references define locations on maps using grid values. Grid lines on maps define the coordinate system, and are numbered to provide a unique reference to features.
Grid systems vary, but the most common is a square grid with grid lines numbered sequentially from the origin at the bottom left of the map. The grid numbers on the east-west (horizontal) axis are called Eastings, and the grid numbers on the north-south (vertical) axis are called Northings.
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A.J.Sawyer
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eddie
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We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".
You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.
8 figure and 16 are done by FACs and pilots using computer for an accurate strike.
You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.
8 figure and 16 are done by FACs and pilots using computer for an accurate strike.

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WNxKenwayy
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Lol 16 digit grid?eddie wrote:We do.... 6 figure grid references is using a four figure grid reference map E.G. "05 67" Could become "054 679".
You do get that Gaz? There are no maps with 6 figures written on... you have to find the last digit per co-ordinate.
8 figure and 16 are done by FACs and pilots using computer for an accurate strike.
4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think
Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.
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GeZe
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gazzthompson
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sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:

as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?
eddie...... bugger it i cant be assed.

as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?
eddie...... bugger it i cant be assed.
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eddie
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So..... I was right.gazzthompson wrote:sorry i should have been more clear, at the moment saying , for e.g D,6 , is like a km squared so is very vague when trying to show a location of a a RP or ammo cache i was thinking along the lines of this:
as u can see for spotting the town a simple 4 figure or in case of bf2 2 figure (e.g d,6) is all well and good but showing a small object u need a more better way as show in the image with 6 figures, it also shows how the squares should o look like. is that better ?
eddie...... bugger it i cant be assed.
"eddie......" you were right but I'm too stupid to use a four figure map to give six figures?
Am I in the ball park?

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eddie
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My bad Kenwayy, I could swear my tutor told me that. Oh well, cheers.WNxKenwayy wrote:Lol 16 digit grid?
4 digit = 1000m accuracy
6 digit = 100m accuracy
8 digit = 10m accuracy
10 digit = 1 m accuracy
12 digit = 10 cm accuracy
14 digit = 1 cm accuracy
16 digit = 10 millimeter accuracy I think
Yeah...........The most common is a 6 digit grid for day to day stuff, 8 digit for fire effects, 10 digit for gps coordinates.

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geogob
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- Joined: 2007-03-07 16:36
A full 6 digit grid reference won't be very useful in PR ("overkill" is the right word I think). But some sort of division is really helpful. In our comms we use 3 digit coordinates, the last digit identifying one of 9 sub-section of each major division of the map. In other word, we divided each section of the grid in 9 subsections and numbered theses from 1 to 9 (I suggested to number them from 3 to 11, but that wasn't accepted
).
For example, something in the top right corner of D-2 would be identified as D-2-9.
That level of sub division, 3x3 in each major division, turned out to be enough in PR 100% of the time. A full 6 figure reference would really overdo it.
For example, something in the top right corner of D-2 would be identified as D-2-9.
That level of sub division, 3x3 in each major division, turned out to be enough in PR 100% of the time. A full 6 figure reference would really overdo it.
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El_Vikingo
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Tartantyco
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eddie
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Vikingo.... what don't you get? A four figure grid reference map is what you use to get 6 figure. It's not hard to get the two end figures.El_Vikingo wrote:WTF?! In maps like kashan its would be really handy.
"A10 to D2 plz.!!!".
D2 happens to be HUGE!
6 digit = 100m accuracy Tis all you need for Kashan.

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Sabre_tooth_tigger
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nillazsuck
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nillazsuck
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