Destroyable trees

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Thraxy
Posts: 2
Joined: 2007-07-29 16:12

Destroyable trees

Post by Thraxy »

Hello there guys,

Just randomly chatting on TS with my fellow [UKE] Clan members!

And we thought it would be pretty cool to have something to take trees down with as there is a lot of trees, and you would think with the modern combat you'd be able to take them down?! So why not something like a Chainsaw!? Or explosives to take trees down!

Maybe this is completely stupid but we thought it would be quite good and more realistic if you could take some of those trees down :)

Cheers for reading

[UKE] Thraxy^
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Welcome to the Forum.

Of course it would be nice to tanks go over trees and stuff, but there are engine limitations.

Just a tip, next time put something about the suggestion in the title, instead of just "Idea".
nidpants
Posts: 41
Joined: 2007-07-28 00:56

Post by nidpants »

I've wondered why buildings are destructible in a lot of maps but trees aren't... Seems like it would make sense to be able to create an impromptu landing zone for transport helicopters in the really heavily wooded maps. I realize this might make maps gigantic system hogs keeping track of every single tree in a wrecked-or-not state, but some games accomplish it with ease. Maybe a chainsaw is a bit much, but A C4 is fine too.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

A chainsaw?

They would have to make the trees destructible first, which then could allow tanks to drive through forests, which they try to avoid anyway.
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Thraxy
Posts: 2
Joined: 2007-07-29 16:12

Post by Thraxy »

Yeah chainsaw maybe a bit much but explosives or make a certian part of a forest destructible

Sorry for not putting the idea on the title my bad :26_suicid

Just something along these lines :)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

We already have C4 and Slams.

Destructible forests would require the modelling.
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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

http://www.youtube.com/watch?v=i1BB41ZQLFY
I know that this video has been posted up before and I heard people saying that dynamic trees will cause way too much lag...
([COLOR="Yellow"]o,o)
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O RLY?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Thraxy wrote:Hello there guys,

Just randomly chatting on TS with my fellow [UKE] Clan members!

And we thought it would be pretty cool to have something to take trees down with as there is a lot of trees, and you would think with the modern combat you'd be able to take them down?! So why not something like a Chainsaw!? Or explosives to take trees down!

Maybe this is completely stupid but we thought it would be quite good and more realistic if you could take some of those trees down :)

Cheers for reading

[UKE] Thraxy^
I would also like to see destructable trees. Coz its nearly impossible to find a good LZ on Ghost Train
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

If you think Al Bashrah lag now is bad,imagine Mestia with all trees destructible.... *shudders*
Last edited by Hardtman on 2007-07-29 17:55, edited 1 time in total.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Jonny wrote:He said destructible, not dynamic, which should be a lot less laggy, we just need a model.

Destructible, dynamic..... the point is they can be destroyed/gotten rid of/GTFO trees!
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

Posting titles that are misleading or not descriptive should be bannable.
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

Alpha Squad
  1. Officer
  2. Rifleman
  3. Light AT
  4. Greinider
  5. Medic
  6. Chainsaw Specialist
nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

Chainsaw Specialist
Leatherface
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Post by Ace42 »

More destroyable roadblocks that require C4, as well as sealed doorways, etc would be nice. Stuff like the log that prevents the brits getting a supply truck up to the east point in mestia quickly would benefit from being C4able. Just the odd item in a key strategic location could make a LOAD of difference to gameplay.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Welcome to the forums, Thraxy. This has been suggested before. Next time, just use the search feature to see if something you'd like to see has already been suggested, and post to an existing thread about it if you have a new way of doing it. :)

Vikingo, chainsaws in use by combat engineers aren't as far-fetched as they sound. While primacord and other "cutting" explosives are used for clearance of some obstacles, power saws are also used. For chainlink obstacles a breacher might carry a battery powered radial saw.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

youm0nt wrote:http://www.youtube.com/watch?v=i1BB41ZQLFY
I know that this video has been posted up before and I heard people saying that dynamic trees will cause way too much lag...

a tech demo really doesnt prove anything. You can do alot in a private server with 1 guy and only a handful of trees on a map that you cant do in a full 64p server with a fully developed map
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Best comment by Desertfox57
brb gotta change my pants. VERY NICE!
:D
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

How about a single model of a destroyable tree, which couldnt be placed as overgrowth?
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Outlawz wrote:Best comment by Desertfox57



:D
I try :)
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